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Till Dawn: Defenders of the Universe's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Rime❄️ | #52 | 3.143 | 3.143 |
Pulse🫀 | #65 | 3.000 | 3.000 |
Tremor😬 | #67 | 2.857 | 2.857 |
Overall | #67 | 2.914 | 2.914 |
Reason 🧠 | #69 | 2.714 | 2.714 |
Grave-itas 🪦 | #75 | 2.857 | 2.857 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team Members
Solo
What was the origin story?
This project was something build with Gamemaker I left it unfinished years ago now, I'm completely rebuilding it with Godot while still keeping its essence the same.
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Comments
Interesting game, I went out of bounds which was fun, shadow people as the enemies is a nice choice too, good job! (⚆ᗜ⚆)︻╦╤─
This was interesting, not the kind of game I typically play so take my feedback with a grain of salt, but the danger of the narrow beam of visibility and having to vigilantly look around yourself at all times was really anxiety-provoking (in a good way, it seems to be a thriller game, right?). I wasn’t really sure what was happening in terms of my objective. Did I just want to shoot as many as I possibly could before dawn? Anyway, really cool and it’s cool you are rebuilding this in a whole new engine–sounds like a massive project but it is looking and playing great already.
Thanks rosko vair...I appreciate your input
Really liked it!!!
There are some good ideas on this entry! I like the physics based movement but it needs to be fine-tuned. And the torchlight area based in distance is sick! But fixing some bugs like the end of the map grey area would improve the game a lot! I would like to see how this game evolves! Good entry for the jam!
Thanks for the feedback appreciate it.
i am so confused, is this finished?
No, it's actually not the scope is too big to finish in time, but I'll be updating it on a monthly basis.
Very cool