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Naughty or Nice's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Use of theme | #4 | 3.636 | 3.636 |
| Overall | #5 | 3.545 | 3.545 |
| Visuals | #5 | 4.091 | 4.091 |
| Gameplay | #18 | 2.909 | 2.909 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Pre-Made Assets
none
Team members
UltraVX
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Comments
Hey. Have played and rated. Your game looks great and fits the theme well. I guess you've heard this before, but the movement controls don't seem to work.
Rule number 1 of game making make good fun and responsive controls.
I have failed..... there were reasons though
Firstly I wanted to make the deer and sleigh move in sequence and felt strongly about this visual. I didn't know how to do this differently and sped up it broke (I know it still breaks at time s even so 😭)
Two hadn't done physics type games before and wanted to focus on that as core play aim and design wise. On all the levels bar one you do not need to go up or down, aim mechanic is key. Due to this I again felt less bad about the lacking movement. I got that it wasn't super responsive (it's on a timer so can't do quickly) but I did like the sequential effect I had visualized.
I am answering this is such detail not as any personal reason. Just it's an opportunity to explain as I have seen many giving the same feedback 😀
Thanks so much for playing my game and best of luck in the competition!
I played your game live!
Fun, took me a bit to figure out if/how I could control the reindeer... would like them to be more responsive.
The second level had me confused as the house is right next to the level barrier on the right side, so it was tough to hit.
I do like the arc of the gifts though, and happened to get my first one in by pure luck!
No problem at all, I was trying to knock out some reviews quickly yesterday during some time I had set aside. I neglected to mention that your visuals are outstanding. The santa on the main menu is incredible and everything ties together very well.. Best presentation I've come across so far.
And AH! I had a feeling that snowman was meant to be thwacked. I couldn't quite get it though after a few passes, and was mostly focused on the house. Definitely was chasing that first shot's dopamine hit.. I was trying to figure out how to drop presents and was like "Space?" .. *Bloop* right in. And I halfway sat up out of my chair. lol.. Certainly not as easy after that, but had fun trying to get a feel for it. I'll have to revisit when I have more time.
And thanks, feel free to check mine out. It ended up being more of a WIP technical demo as I was trying to work with some friends who are new to game dev and jams, and I didn't commit as much time to it as I would've liked. As I was staying up past dawn with a few hours left and most features unfinished, I decided the "special delivery" component was going to be me delivering myself to bed, and submitted what I had. lol. So, have fun, but some imagination is required!
It's a charming little game! Initially, I felt a bit frustrated, wondering if my gifts would ever land in the chimneys. However, I soon discovered the trick. The game cleverly helps by bouncing and centering the gravity around the chimneys, ensuring that the gifts fall right where they need to.
amazing!
nice core idea, like the game
My main complaint here is the sleigh movement controls. The art is nice, throwing presents is fun, but moving the sleigh up and down feels really difficult.