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Water Way Wars's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Challenge | #9 | 3.079 | 3.556 |
Theme | #20 | 3.464 | 4.000 |
Polish | #24 | 1.925 | 2.222 |
Artistry | #24 | 2.117 | 2.444 |
Overall | #24 | 2.540 | 2.933 |
Innovation | #25 | 2.117 | 2.444 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I like the movement underwater, feels like a racing game but perhaps a tad too slow to accelerate. The one thing that bothered me was the lack of danger from the enemies.. I can kill them but if I don't there isn't really anything to risk.
Hi! I played your game on stream on the Pygame Community Youtube channel. If you weren't in the stream, and wanted to check out my playthrough and opinions, there are timestamps in the description. Apologies for any audio cutting issues.
Thank You
I wish the boats were drawings instead of rects and maybe some more enemy spawns.
Actually I was planning to draw the submarine, bullets, fishes, enemies etc in pixel art, but I couldn’t even start drawing, as the time went off faster that I expected. Thus, kept the blue rect that I used for prototyping.
nice garmmar
Thank you