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A jam submission

Eternal WinterView game page

A snow filled adventure!
Submitted by BhargavPabbaraju — 6 hours, 44 minutes before the deadline
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Eternal Winter's itch.io page

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Comments

Submitted (2 edits) (+1)

Impressive! I really like the isometric style and how you accomplished that with pygame. There were some moments that I am not a fan of like the backtracking part to get the coffee and the issues with the camera. Aside from those, I think the game is good!

Also, a tip: If you aren't using it, exclude numpy when compiling with PyInstaller. In the cmd, use --exclude-module=numpy line. Numpy takes up a lot of space and people aren't too keen about downloading games that have large file sizes.

Developer

Thanks a lot! 

Ah I initially stored the maps in numpy arrays but changed it and forgot to remove the import  and I didn't know that it was large , thanks a lot!

Host(+1)

I've never played an isometric pygame game before, so this was very interesting to have a look at. It's a solid premise, and I liked the graphics and cutscenes as well. I think the main thing holding it back was the confusion I sometimes got while navigating.

The fact that the character "teleports" instead of moving and the way that keypresses don't always register, mixed with the occasional camera or layering issue meant that I would sometimes get confused as to where I was going or which level I was on. I can imagine that some of these problems might be hard to fix, but they were still annoying nonetheless.

That being said, this was a pretty ambitious entry and I think you did well getting it finished in time. Good job!

Developer

Thanks a lot for your feedback.

This was my first time making an isometric pygame game too , I spent almost a day figuring out the coordinates transformation , storage of maps in array and character movement. I wish I had more time to work on the movement. I wanted to include mouse input for movement but that felt too complex for me. I'm still an inexperienced programmer.

I agree the camera does feel off at points and honestly  I struggled a lot with making the camera work , it was a trial and error process for the coordinates of it and  I still couldn't do it right.

I should've included an indicator for which level the player was currently in

Thank you so much! I worked hard to get it done on time and compromised on many things I planned on adding(like enemies, obstacles) because the time wouldn't permit. 

I feel elated on hearing such positive constructive criticism comments. I'll try to do better next time , Thank you!

Submitted(+1)

Hey! Interesting game - I thought the graphics/artstyle worked really well, the menus were really good, the small cut scenes added a nice touch and it felt like a decently polished game. For me, it needed some more gameplay; for example if the levels were some sort of puzzle rather than just collecting gems. Also the camera felt a bit off at times, would have been nice to have the player always centred.

Overall I liked it a lot, and for your first game jam entry, I think you did a great job :) 

Developer

Thank you so much. This is my first time receiving constructive criticism , I feel elated that you took time to comment something nice about my game. Thank you

Yes I do agree the game does lack gameplay. I planned on lots of things like including enemies and fighting but I was running short of time. I'm inexperienced and debugging took a lot of my time so I couldn't add the things I planned to. You are right about the camera too , I'll try to keep the player centered from next time

Once again , Thanks a lot!