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Motivation for Joining the Game Jam

A topic by g-bison created 5 days ago Views: 16 Replies: 2
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Submitted

I decided to participate in this game jam as an opportunity to immerse myself in the experience. There are many ideas I have wanted to express, though it is not always easy to put them into the right words. Initially, I intended to create a game with minimal instructions, but as time went on, I realized that such an approach was not feasible.

My experience in this contest is not the end; there are many other game jams I can join to further improve my skills. Outside of my work as a programmer, I dedicate time to conveying the ideas in my mind. One of the main aspects I need to improve is my language ability, as I often find it difficult to communicate my thoughts clearly.

The primary reason is that English is not my native language. By using English more frequently, I am striving to improve. There are many words I do not always remember, but with today’s technology, I can search for them when needed.

From this game jam, I have learned that creating a game—even if it consists only of text and images—requires understanding from the perspective of the players. I have also learned from others who participated here. The knowledge I gained from podcasts I watched, as well as the way each game was presented, showed me that there is much I still need to improve, and that improvement is always possible.

My motivation also comes from the advice and encouragement of game developers at [gamedev(dot)com] to try participating in a game jam. Winning is not the main goal; rather, the development of what you create is the true priority. I also received input from other developers, which in essence conveyed the same message.

Thank you for everyone who read this, and for moderator and also gamedev on the podcast. I hope to see all your stuff and learn from it

note: This writing is not intended as promotion.

Host

Thank you for sharing and thank you for participating. Can't wait to read yours 😁 

Submitted

Your welcome.

I have learned that making a game requires promotion. No matter how good a game is, it still needs promotion—even the promotion using negative statement. Imo is not very good promotion but seem works. This is similar to what well-known companies do.

Regarding this promotion, I noticed it from one of the posts you made. Indirectly, the interview with the developer is a form of promotion that I meant. That is why I had to review that post, pay attention to the podcast, and re-learn from what already exists.