I decided to participate in this game jam as an opportunity to immerse myself in the experience. There are many ideas I have wanted to express, though it is not always easy to put them into the right words. Initially, I intended to create a game with minimal instructions, but as time went on, I realized that such an approach was not feasible.
My experience in this contest is not the end; there are many other game jams I can join to further improve my skills. Outside of my work as a programmer, I dedicate time to conveying the ideas in my mind. One of the main aspects I need to improve is my language ability, as I often find it difficult to communicate my thoughts clearly.
The primary reason is that English is not my native language. By using English more frequently, I am striving to improve. There are many words I do not always remember, but with today’s technology, I can search for them when needed.
From this game jam, I have learned that creating a game—even if it consists only of text and images—requires understanding from the perspective of the players. I have also learned from others who participated here. The knowledge I gained from podcasts I watched, as well as the way each game was presented, showed me that there is much I still need to improve, and that improvement is always possible.
My motivation also comes from the advice and encouragement of game developers at [gamedev(dot)com] to try participating in a game jam. Winning is not the main goal; rather, the development of what you create is the true priority. I also received input from other developers, which in essence conveyed the same message.
Thank you for everyone who read this, and for moderator and also gamedev on the podcast. I hope to see all your stuff and learn from it
note: This writing is not intended as promotion.
