

A puzzle dungeon is more than rooms filled with puzzles—it is the puzzle. Each space teaches something new, reuses old ideas in clever ways, and slowly reveals how every strange piece fits together. Players succeed not by rolling dice, but by reasoning about their surroundings — seeing how one chamber’s mystery connects to another’s.
And now it's time to make your own tabletop adventure game dungeon filled with OSR-style puzzles and challenges.
At the end of the jam, I'll highlight some of my favorite submissions and publicize them during the crowdfunding campaign for A Familiar Tower during Zine Month in February 2026.

Once or twice during the jam, I will give public feedback on early submissions. The feedback will be professional criticism you might receive from any peer. The goal is not to bash entries, it's to help everyone produce the best adventures they can. Submissions will be reviewed in the order they were received and you can update them at any time.



Format: Submissions must be in PDF format. The maximum space your adventure can take up is 4 full-size sheets (A4 or Letter) formatted however you'd like. So double-sided is 8 pages or 16 half pages (A5 or 8.5"x5.5"). Covers are optional, but any included must fit within these bounds.
System: You may use whatever ruleset you'd like or make your module system agnostic.
Price: Ensure your submission is set as "Free to download" or "Pay what you want" on your itch.io page. Once the jam has ended, you may change the cost of your adventure to whatever you'd like.
No AI content of any kind is allowed.

This stuff is all optional. Use whatever inspires you and helps you create.
These titles are PWYW for the duration of the Puzzle Dungeon Jam because examples can be awesome tools. Thank you, Brad and deldon.
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