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A jam submission

Work!Work!Work!Life Balance?View game page

Submitted by Jack Tse — 3 hours, 46 minutes before the deadline
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Work!Work!Work!Life Balance?'s itch.io page

Results

CriteriaRankScore*Raw Score
Music + SFX#342.4533.167
Visuals#362.5823.333
Gameplay#442.0662.667
Creativity + Theme#452.4533.167
Fun Factor#452.0662.667

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Really funny take on the theme (and also too true...)

Great graphics and music! As the player you really do feel the stress for real when being inside the dungeon. Great execution on the idea.

At first I felt like it was impossible to accumulate enough income to survive, then I learned to work smarter not harder (hitting chests multiple times). I will carry this lesson with me for the rest of my life. Thank you 🙏

Submitted

The gameplay loop was actually really good in this game. I was constantly trying to decide whether it was worth it to grind for just a few more seconds, and I was always trying to get back out as soon as possible. It was really intense, and the music shift was awesome. I'm not sure if I was supposed to collect the chests multiple times by mashing the mine button on them, but I don't think I could have beaten the game without doing that. Either way, great work!

Submitted

This is so stressful haha.

The shift from idyllic music to heavy metal when you move from the living area into the work dungeon is so intense! This was very challenging, and it feels like the UI and sound design contribute to the challenge and intensity on purpose.

I'm not sure if this is a fun game, but the experience overall made me laugh, and there are lots of really fun touches here. I like the farm animals that you can push around outdoors, and I appreciate that there are details on the map outside the required gameplay elements.

Submitted(+1)

There’s something unsettling about these life-sims that play with work/life balance. Working hard to buy things you don’t need or maybe even want.. Like, as far as I know, none of the items you can buy in-game regenerate the hearts you lost. And the more things you acquire, the more pressure is put on you to maintain them, and to buy more things, and so it escalates further and further. What is enough? The game has an answer - get all the available furniture. That’s where this metaphor starts falling apart. Anyway, very nice game.