Loved the intro animation! Game design was really clever, I think this would work really great as a mobile game with touch controls. Great execution👍
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It's a concept I've played before, but the atmosphere is really nice! Most of the levels felt like tutorials and I really wanted to see more of the interesting level design you got at the end. Also wish Sally would roll just a tad faster haha. Overall great job!
Great game! Might be my favorite from this Jam. I'm impressed by how many different puzzles you managed to get out of the 3x3 tile layout.
The graphics and sound design is super nice. Well done!!
I left wanting more, would be awesome if you kept developing this idea 👌
Cool idea, and the presentation is super nice!
I think I would prefer the gameplay to be more turn-based, I got through just winging it most of the time, rather than trying to be strategic 😅.
That said I really like it, nice work!
Cool idea! Fun color palette.
I found it a little hard to gauge the momentum of the puppet, I would just get it wrong a lot of the times.
I think it would help if the transferred momentum was an average of the past couple of frames rather than the current momentum.
Great puzzle design! A little bit on the hard side but so satisfying when you clear a level. Will definitely return to this one. Would be an awesome mobile game.
The nature of the game is pretty punishing to small mistakes like pressing the wrong key, maybe an undo move would help with that.
Really nice animation work. Impressive that you made it all by yourself. Really liked that you went for quite a high of Slime and Enemy count at times, really felt like charging into an epic battle with my army haha!
Cool artstyle and neat gameplay idea.
Even though I read your tutorial text it took me a while to understand why the soul was running by itself, it wasn't always clear how far away the body and soul was from each other.
Great work making this game in such a short time!
Wow! You guys managed to create a really complete experience. Love the music and sound design! I would definitely play a fleshed out version of this.
I felt I got over powered when I had 4 ships, I had no problem blazing through the level when I got to that the first time. But with that said I really enjoyed my time!
Great game, it feels quite polished and executes the idea well 👍
The physics and pulling the rope with the spacebar was very satisfying. Cute artstyle, also really nice color palette.
Can't stay mad at those penguins even though I wish I could pull them down in the water with my rope!
I updated the firmware on the 280V as MehStrongBadMeh mentioned earlier and that solves the framerate issue. The main bugs I notice now are that the music doesn't sound right in many games and sometimes some graphics are missing.
So cool! Love having pico8 running on handheld hardware.
I'm also a RG280V user so if you ever find the time to fix the errors the others have been reporting (mainly frame-rate being at 150%) that would be awesome.
Added a small donation, keep up the great work!