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Founder Of Nations's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Visual/Aesthetic Quality | #3 | 4.375 | 4.375 |
Creativity | #5 | 3.958 | 3.958 |
Soundtrack | #5 | 3.250 | 3.250 |
Enjoyability | #6 | 3.708 | 3.708 |
Clarity | #7 | 3.625 | 3.625 |
Adherence to Theme | #12 | 2.708 | 2.708 |
Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I love playing your simulator! The view controls like a SNES mode 7 with rotation. Your terrain generation as you migrated from your spawn point was so cool to see on a PSP. Thanks for making a such a beautiful game!
I want to say that your game is freaking awasome and really cant wait for updates
The game is incredibly cool. This is the first time I’ve this 2.5D style asthetic and I dig it! Very enjoyable.
This game it's very complete, It's amazing how a project like this it's available on the PSP, the creativity, assets and sound effects are the biggest points in my opinion, also at the beginning I didn't understand what should I do, but when I read the game description, the objective it's free, you could make an empire or just be traveling pacefully in the whole world.
Wow this is very ambitious, I don't know if I found everything there is to do. I killed a bunch of enemies, collected a bunch of resources, planted some flowers, built some stone and wood floors. Did the NPCs do anything? I walked away from them at the start and then couldn't find them again lol. The world is huge!
I couldn't figure out how to build walls, so enemies kept walking all over my beautiful floors and flowerbeds :(
It obviously isn't done yet, but it already has a lot of features, and it's a very good idea. I hope you keep working on it! I personally am a big fan of 2.5D graphics with a retro aesthetic like this, and love how this looks.
Yeah, I haven't completely fleshed out the building system, but walls / fences was an idea on my initial paper. The bandit NPC (shady guy in black) tries to run away from you, and the guard (yellow) will try to defend for you -- at early levels he's very strong, but (eventually will) fall off over time. The blue is meant to not have a purpose and be the "generic" villager that can later specialize, and the green is a merchant -- though the trading menu is incomplete.
Incredible game!
Ineligible for prizes @ request of creator