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Lovely buildings! I included it in my ProcJam compilation video series, if you’d like to take a look. :)
Really liked how these looked. Nice work.
They all seem remarkably livable for procedurally generated mansions.
Those mansions look so good! Is it possible to quickly explain how your algorithm is choosing to "grow" the house (where to add a piece, which size, that kind of detail)?
I'm going to create a small post about it, but roughly it works like this:
Very interesting! All we need now is the generator for the inside of the mansion to go with the mansion itself! Perhaps some tables for contents, people, story hooks....??
I am definitely going to try it at some point :)