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A jam submission

Untitled Bunny JamView game page

Submission into the Playjam 3
Submitted by Jonnay — 5 hours, 21 minutes before the deadline
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Untitled Bunny Jam's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#122.2562.545
Creativity#123.3043.727
Use of console#132.6593.000
Overall#132.7403.091

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Pre-made assets (Optional)
Modified Oracle 1 bit assets - https://blueapollo.itch.io/oracle-1bit-assets
Mini Sans and Nano Sans font by donald.hays https://devforum.play.date/t/some-small-fonts/1356

Discord username (Optional)
jonnay #8045

Explanation (Optional)
I wasn't able to fully finish, but I wanted you to be able to plant flowers, and have the flowers grow off screen (just out of sight). Also the ability to get seeds meant you have to go to a bed a dream, which only appears on the playdate menu, which is just out of sight.

Also, I'm submitting for the sake of completeness, not competition. Watching the gif will be more fun than playing the game. 😅

Thanks for hosting the jam, I learned a lot, and maybe my next one will be more successful.

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Comments

(+1)

Neat concept, I seem to be missing something though.  I tried the menu all over and never found any options on there that other users are mentioning.  Love the art.

Developer

It's very much an unfinished game.  You can get to the dream menu by going to the room up north, and going to the little box.

The art was from the oracle asset pack, it's pretty good! (but I made the bunny myself)

(+1)

I really like the concept of this game! I actually played it a good bit more than some of the other jam games hoping that my seed collection would eventually sprout into flowers ^^;


Would be curious to see a more completed version!

Developer(+1)

Flower sprouting, and  visits from animal friends are the next 2 mechanics to try out.  

Thanks for the feedback!

Submitted(+1)

I am playing through SDK so not sure if the odd sluggish delay movement is the cause of that, concept of using the menu as input is cool, but now I am wondering what you were planning to do for the rest of this project if you had more time. Nice submission! 

Developer

Oh, the sluggish movement is totally my fault.  I would have fixed that if I had more time.  I was using key-repeat timers and handlers, but I don’t think that’s the right way to handle it at all.  I think going through the update loop instead would have been better.

Submitted(+1)

This was interesting, the idea of using the menu as part of the games input was a really cool surprise, makes me wonder how far that mechanic could be used with the SDK.

Also just because I wanted to see what happened, I get smashing into that thing that chases you in the dream. and eventually, I got DED, by which I mean the game died on an assert… if this was un-intententional, meh games have bugs. If it was intentional, then it was a very funny way to kill the player.

Developer(+1)

I did not finish at alllllll.    It was absolutely an intentional way to kill the player tho.  Thanks!

This was a chance to examine how possible it was to use the menu as part of a mechanic.  It seems like as long as you only have 3 menu items, it should be usable!  

Developer

Ah, crap, I just remembered I also used the Mini Sans and Nano Sans font by donald.hays https://devforum.play.date/t/some-small-fonts/1356

Submitted(+1)

Using menu for input was interesting.  Haven't seen that before.