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A jam submission

Skyward SamuraiView game page

Ascend the mountainšŸ—» Master the bladešŸ—”ļø Become the SamuraišŸ‘ŗ
Submitted by RisingPixel (@risingpixel), SbaDany ā€” 16 days, 11 minutes before the deadline
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Skyward Samurai's itch.io page

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Yep

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Comments

Host(+1)

Watching the samurai walk into the distance as they entered the torii gates looked awesome. The dash mechanic was pure magic, leaving enemies bewildered as I teleported past them with an arcing dash. Being able to stick the sword in walls and ceilings to manoeuvre around the environment was super cool. The enemy and spike placement was great and I really liked the black and white art style with the odd bit of colour to pop out. I also liked how the screen changes when attacking enemies and I think it captures the samuraiā€™s focus and precision really well. Tapping the red Japanese symbol mechanic was innovative but it did feel too fast at times. I think if the enemy has got their back turned, it could be good to whizz past them without them attacking you. I think having enemies holding 1 weapon requiring 1 tap while enemies holding 2 weapons requiring 2 taps might make it better to plan your path based on your skill level. At the moment you have set the red symbols to on tap and thatā€™s okay but I think it would be cooler if you set it so it is on touched as this would enable you to tap them or hold mouse down on the screen and move between the points to emphasize the slicing action

Submitted(+1)

Nice looking game! I enjoyed the limited colors and ambience. This combined with the sounds and the dialogue of the guide in between gameplay really helps sell the eastern/medieval setting and tone. 

The game definitely plays better on a phone, though the mouse controls werenā€™t too bad either. I think it would help to add more of an indication that youā€™re supposed to tap/click on the red symbols to kill the enemies, because I wasnā€™t sure what to do at first and wondered why I kept dying (I noticed the game page has been updated since I first played the game and explains the controls better. However, Iā€™d still suggest an in-game prompt as you seem to be actively updating the game).

Once I figured out what to do, killing enemies was very satisfying. I also like that some enemies were more challenging with more symbols needing to be clicked to defeat them. However, that got pretty easy after a while and defeating enemies started to feel mindless. I would suggest adding more variety of quick-time events. Maybe, later enemies could require you to tap and also swipe the screen in certain directions, as an example.

Unfortunately, I think the game glitched on me at a later stage unless Iā€™m missing something. It was the level where enemies spawn from the yellow auras in the four corners of the rectangle arena. After I defeated some of the enemies, the yellow enemies and spikes despawned and I couldnā€™t seem to do anything to progress. I couldn't even kill my character to restart the stage. This happened on both the mobile version and desktop version and I can't seem to progress beyond this point.

This is a pretty solid entry. I really liked the atmosphere and defeating enemies was fun. The presentation is very polished. Some more variety and some polish to the movement and this can be a solid mobile action game. Thanks for submitting!

Submitted (1 edit)

Nice looking game. Found the controls a bit frustrating, but interested to see how it progresses after the Jam.