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Nice looking game! I enjoyed the limited colors and ambience. This combined with the sounds and the dialogue of the guide in between gameplay really helps sell the eastern/medieval setting and tone. 

The game definitely plays better on a phone, though the mouse controls weren’t too bad either. I think it would help to add more of an indication that you’re supposed to tap/click on the red symbols to kill the enemies, because I wasn’t sure what to do at first and wondered why I kept dying (I noticed the game page has been updated since I first played the game and explains the controls better. However, I’d still suggest an in-game prompt as you seem to be actively updating the game).

Once I figured out what to do, killing enemies was very satisfying. I also like that some enemies were more challenging with more symbols needing to be clicked to defeat them. However, that got pretty easy after a while and defeating enemies started to feel mindless. I would suggest adding more variety of quick-time events. Maybe, later enemies could require you to tap and also swipe the screen in certain directions, as an example.

Unfortunately, I think the game glitched on me at a later stage unless I’m missing something. It was the level where enemies spawn from the yellow auras in the four corners of the rectangle arena. After I defeated some of the enemies, the yellow enemies and spikes despawned and I couldn’t seem to do anything to progress. I couldn't even kill my character to restart the stage. This happened on both the mobile version and desktop version and I can't seem to progress beyond this point.

This is a pretty solid entry. I really liked the atmosphere and defeating enemies was fun. The presentation is very polished. Some more variety and some polish to the movement and this can be a solid mobile action game. Thanks for submitting!