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lonely cave's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #42 | 1.876 | 3.250 |
Originality | #47 | 1.732 | 3.000 |
Overall | #51 | 1.299 | 2.250 |
Gameplay/Design | #52 | 0.866 | 1.500 |
Enjoyment | #53 | 0.722 | 1.250 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your entry fit the theme?
echo
What would you like feedback on?
i like
What assets did you use (if any)?
none
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Comments
The intro cutscene and general aesthetics of the game are weirdly charming to me, like they're straight from an old CDrom game from the 90's. I really liked them.
Gameplay-wise, I think there's inherent satisfaction to watching the map layout unfold in real time as you progress through it. However, the way it unfolds is a little slow... I personally would have found it more satisfying if the echoes happened more frequently, and had a wider range. It'd reduce the 'difficulty' of the game, but I don't think the game is really difficult to begin with, just time consuming.
When you extract the game, the files scatter everywhere, it would be better for the files to be inside of a folder.
There are some collision bugs with the walls, the player sprite should also look up and down instead of just left and right.
The girl's shoes blend too much with the grass, also i think her clothes are different from the intro (she had a black skirt when falling).
The maze type game is too simple, maybe some puzzles would help.
The player is way too slow. Also you've played Undertale, haven't you ?