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one problem can hide another (mouvement)

A topic by rurkryber created 70 days ago Views: 68 Replies: 3
Viewing posts 1 to 4
Submitted

for reasons of managing movement in a 16*16 grid in fluid movement, I chose to always correct the position of my hero from a certain area where I count enemies to make objects appear, using the mod 16 command. however by putting my app in the console it seems to me that the coordinates are taken more in relation to my scene but in relation to the edge of the console which prevents my conditions from being correct and therefore my hero from moving correctly. I thought that the scene would be managed from these own coordinates rather than those of the parent app. Is it possible to resolve this.

cordialy Rurk

Submitted

if I put my game in the console directly it works for moving a priori, but I have not solved the problem of display being too large from my other post

HostSubmitted

Understood, go ahead and post your entry before the deadline and we can look at the MFA to see if we can help. 

Submitted

probleme resolu!