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Requirements question

A topic by Fafikozoom created 96 days ago Views: 197 Replies: 5
Viewing posts 1 to 3
(+1)

So, "256x144" of pixel space meaning no scrolling or is a scrolling single frame allowed?

Submitted(+1)

I took it to believe you can do whatever you want in a single frame.

The goal seems to be to make a mobile game anthology that shows off Fusion's variety, just that it's one frame per author, kinda like loading new cartridges into a fictional console.

HostSubmitted(+1)

Yes the "Window" to your app must remain 256x144, However if you want to scroll across a larger frame that is fine. but we should need see at any time while playing a space only 256x144 in size. Let me know @Fafikozoom if that answers the question!

Submitted

Hi, so I want to have a system where, when you are in a menu, the game will warp to a different section of the frame. But when I tried to make the game window bigger I got this issue. Any suggestion on how to keep the game window within the bounds of the 'in game' screen?

HostSubmitted

Have you looked at the window control object?

Submitted

I had not actually, I wasn't sure it would be comparable for mobile. I'll check