Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Giantess Arcade

27
Posts
2
Topics
173
Followers
10
Following
A member registered Apr 10, 2022 · View creator page →

Creator of

Recent community posts

Hey, thanks for leaving a comment. I actually used a bouncing ball movement. Your right that the player will sometimes hit a wall and bounce to face the opposite direction. I just ran out of time. 

(1 edit)

Hey everyone, I uploaded this before the deadline and posted it on the game page. Here is a link to the video. I didn't see this threat until now so I'm posting it here

Hi, so I was asking about how to fix the window size of the game. Someone suggested I use the "Window Control object" but nothing I try seems to make a difference? Any ideas on how to make this work?

This is by far the best use of that.... single strip sprite to make a 3D world I have seen. Very well done

I had not actually, I wasn't sure it would be comparable for mobile. I'll check

Hi, so I want to have a system where, when you are in a menu, the game will warp to a different section of the frame. But when I tried to make the game window bigger I got this issue. Any suggestion on how to keep the game window within the bounds of the 'in game' screen?

This looks really awesome, though a ship interior would be really nice. 

Hi, are we allowed to have external files in the program. Such as an ini file that stores settings or map date. As in, the frame loads in external maps stored inside an ini file?

Hi, thanks for you great review. Just FYI, the slopes in the tutorial level do have collision. You just have to press up while moving to engage with them. I should definitely try to explain that better.

If you don't mind me asking, where did you hear about our game?

Hi, thanks for playing my game. I seem to be getting a lot more views lately, if you don't mind me asking, where did you find out about my game?

Hey, thanks for checking out our game. So, if you don't mind me asking, how did you hear about it?

This seems pretty cool, but do the sprites have attack animations for the 'in world' views? I'm looking to make a Diablo type hack-n-slash game

Okay, these look pretty cool, but I have to admit I was really hoping they would be quite a bit larger in the payed version. They look very nice but as they are they are sooo tiny!

Hmm... not right now. Right now you are a human trying to rescue people, but you can call  your giantess friend to stomp on them ^_^

Hey, thanks a lot. I'll probably post something on here when the game is finally released on Steam

This was pretty fun, I do wish there was a save feature but I understand that can be complicated. Specially on a web build. The graphics are very cute and it provided a nice challenge

(1 edit)

This was actually pretty cool. I wonder if it would have been possible to make something like this back in the day. I managed to save all the kids, but not the turtle.

Moves    : 30

Searches : 5

Attacked : 2

Hey there, Thanks for commenting on my game. So I use Cluckteam Fusion 2.5. You can find it on Steam. Though I do like it's syntax free coding it is quite expensive unfortunately. There is a free version of Fusion, also on Steam, but it is very limited in what you can do with it. An engine that works on a similar event/action style system is Construct 3.

Hi, thanks a lot for your feedback. We're working hard to make a good game that people will enjoy. Can you tell me what issue you had with the controls specifically. "Having trouble" with them dose not give us a lot to go on.

This looks really cool, would you take submissions for the assets?

Hey, sorry I didn't see your post earlier. Yeah, on hard you can accidentally kill the POWs. So you have to be more mindful of your actions. As killing too many will cause you to lose that level. On Medium and up they can also be killed by the enemies also, though on Medium the enemies don't actively target them like they do on Hard.

Hey, thanks a lot! We will be releasing on Steam latter this year!

This was pretty cool, though I seem to have run into a bug where I can't open the door at the end of the long hallway after the paintings have appeared.

This is pretty cool, though I do wish I could define wilderness and effect how mountainous the land was

I would suggest bushes and trees for the outdoor places. For indoor I would suggest Chairs, lamps, trash cans, bottles, mugs, plates. Maybe a vending machine?

To answer your question, this is another small game and the price reflects that. Mutant Colossus started at $20 when it was first released back in 2013 and I lowered the price over the years.

Hey, I just realized that you also left a big review on my other giantess game Mutant Colossus! I thought it was odd that you couldn't message me on twitter but I'm glad you contacted me. I've not gotten many comments on Mecha Fury. Can you please link me to where other people are talking about it? I'd love to get peoples opinions on how I can improve.