Hey, thanks for leaving a comment. I actually used a bouncing ball movement. Your right that the player will sometimes hit a wall and bounce to face the opposite direction. I just ran out of time.
Giantess Arcade
Creator of
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Hey there, Thanks for commenting on my game. So I use Cluckteam Fusion 2.5. You can find it on Steam. Though I do like it's syntax free coding it is quite expensive unfortunately. There is a free version of Fusion, also on Steam, but it is very limited in what you can do with it. An engine that works on a similar event/action style system is Construct 3.
Hey, sorry I didn't see your post earlier. Yeah, on hard you can accidentally kill the POWs. So you have to be more mindful of your actions. As killing too many will cause you to lose that level. On Medium and up they can also be killed by the enemies also, though on Medium the enemies don't actively target them like they do on Hard.
Hey, I just realized that you also left a big review on my other giantess game Mutant Colossus! I thought it was odd that you couldn't message me on twitter but I'm glad you contacted me. I've not gotten many comments on Mecha Fury. Can you please link me to where other people are talking about it? I'd love to get peoples opinions on how I can improve.







