The public ratings are about to close and we wanted to shout a big THANK YOU!
Thanks to everyone who played our demo.
Thanks to everyone who gave us feedbacks, to everyone who appreciated our game, to everyone who gave us advices and help.
Timothy and the Tower of Mu is in development and we have a long road ahead. This road will lead to the full game release as soon as possible, with the highest quality level we can offer.
Prepare yourself for a great, dangerous adventure!
Take a quick look at one of the upcoming new enemies :D
For any information, request or even a simple chat please feel free to join our Discord server:
This sounds, looks, and feels like a classic game. That said, I wish it played more like a modern game. There's a lot to polish here. But for the limited time you had to develop it, I can see the potential. I wish there was more variety I'm the environments.
Thanks for your feedback! And yes, we need to polish this game a lot! I would love to make the character more nimble and to add some actions :) we are developing right now new areas (so more variety in the enviroments ^_^) and new interesting mechanics you will certainly love!
The game is amazing, entertaining and very challenging. The music and the environments are also perfectly designed. I had a lot of fun playing this demo and I really can't wait for the complete version. Kibou Entertainment, as usual, puts a lot of love, quality and hard work in its games.
Tried this game today and I think it looks great!! The music, storytelling and pixel art animations are on point. I believe the hotkeys will be adjusted at a later time as that was the only thing I was not used to but overall great, great job from the Kibou team!
Thank you very much pal! Yes there is a lot to polish of course :) we will try to implement customizable keys to let each player have the perfect experience! Thanks again and stay tuned for the development progress :D
Hi and thank you very much for this really nice demo ! I would like to address a few things here to justify my stance on your game !
The graphics are stunning ! It reminds me off shovel knight , but a lot more blue , and that repetitiveness can be kind of tiring . Nonetheless , it is very unique !
The music can be nice for the first time listening to it , but since this is a difficult game with a lot of trial-and-error kind of gameplay , it can get exhausting very fast . I get that it is supposed to be ominous , but after a while it becomes monotonous and sometimes tiring to listen at due to it's intensity . I think maybe more easy to listen bgm should be used during the hard platforming stages . Nonetheless , the music is very nostalgic , and i really like that about it !
The gameplay is surely very fluid , making the platforming sessions doable , but the input and frame lag due to the animations (notably crouch , dash and slingshot) create a plasmatic sense of difficulty that is more frustrating that challenging , and that is a shame since the puzzling platforming is masterfully done ! Also as a side note , the paterns for a lot of the moving platforms can take a lot of time , and that is taking the immersion from certain stages (aka. second tower , first sideways moving platform) due to waiting to jump onto them .
Also i noticed that the only way to obtain collectibles is through floating coins (correct me if i'm wrong) making the monsters presence obsolete since they don't seem to have any droptable and only serve as obstacles .
I know this might seem kind of a hard approach on the game , but i really do believe it has incredible potential , but at this point i find it to be barely playable due to the few and sparse issues it has . The fact that this game was developed in a month has me in awe ! Good luck on the competition !
Hey there! Thanks for your accurate feedback, and it doesn't feel hard at all :D the game needs a lot of polishing for sure! As you mentioned, we did it in only one month (damn! Too bad i haven't discovered PGMMV earlier) but we are already working on it to continue the development :)
Great platform game, it reminds me a bit of the classic Castelvania for the gameplay and the atmosphere. Some parts are pretty challenging, especially in the dungeon, and I'm enjoying playing it so far.
Davvero divertente, difficoltà giusta per essere abbastanza stimolante da farti riprovare fino al successo ma non troppo da farti pensare sia impossibile. Complimenti agli sviluppatori!
I especially enjoyed the fact the "dungeon" towers are developed vertically and the retro-accurate features such as the off-screen enemy respawn. Great demo with a strong style, looking forward for the full release.
Comments
The artwork is Fantastic!
Thank you very much! Please feel free to follow the development of our game on our social networks! We will post constant updates ;)
The public ratings are about to close and we wanted to shout a big THANK YOU!
Thanks to everyone who played our demo.
Thanks to everyone who gave us feedbacks, to everyone who appreciated our game, to everyone who gave us advices and help.
Timothy and the Tower of Mu is in development and we have a long road ahead. This road will lead to the full game release as soon as possible, with the highest quality level we can offer.
Prepare yourself for a great, dangerous adventure!
Take a quick look at one of the upcoming new enemies :D
For any information, request or even a simple chat please feel free to join our Discord server:
https://discord.gg/y3FG7Vn
We hope to see you soon!
-- Kibou Entertainment team --
This sounds, looks, and feels like a classic game. That said, I wish it played more like a modern game. There's a lot to polish here. But for the limited time you had to develop it, I can see the potential. I wish there was more variety I'm the environments.
Thanks for your feedback! And yes, we need to polish this game a lot! I would love to make the character more nimble and to add some actions :) we are developing right now new areas (so more variety in the enviroments ^_^) and new interesting mechanics you will certainly love!
The game is amazing, entertaining and very challenging. The music and the environments are also perfectly designed. I had a lot of fun playing this demo and I really can't wait for the complete version. Kibou Entertainment, as usual, puts a lot of love, quality and hard work in its games.
Thank you very much Fedro! I'm glad to see our fans following on this new adventure with PGMMV :D
Tried this game today and I think it looks great!! The music, storytelling and pixel art animations are on point. I believe the hotkeys will be adjusted at a later time as that was the only thing I was not used to but overall great, great job from the Kibou team!
Thank you very much pal! Yes there is a lot to polish of course :) we will try to implement customizable keys to let each player have the perfect experience! Thanks again and stay tuned for the development progress :D
Very good job! Awesome art and animation
Thank you very much for your kind words :D
top game
Hi and thank you very much for this really nice demo ! I would like to address a few things here to justify my stance on your game !
The graphics are stunning ! It reminds me off shovel knight , but a lot more blue , and that repetitiveness can be kind of tiring . Nonetheless , it is very unique !
The music can be nice for the first time listening to it , but since this is a difficult game with a lot of trial-and-error kind of gameplay , it can get exhausting very fast . I get that it is supposed to be ominous , but after a while it becomes monotonous and sometimes tiring to listen at due to it's intensity . I think maybe more easy to listen bgm should be used during the hard platforming stages . Nonetheless , the music is very nostalgic , and i really like that about it !
The gameplay is surely very fluid , making the platforming sessions doable , but the input and frame lag due to the animations (notably crouch , dash and slingshot) create a plasmatic sense of difficulty that is more frustrating that challenging , and that is a shame since the puzzling platforming is masterfully done ! Also as a side note , the paterns for a lot of the moving platforms can take a lot of time , and that is taking the immersion from certain stages (aka. second tower , first sideways moving platform) due to waiting to jump onto them .
Also i noticed that the only way to obtain collectibles is through floating coins (correct me if i'm wrong) making the monsters presence obsolete since they don't seem to have any droptable and only serve as obstacles .
I know this might seem kind of a hard approach on the game , but i really do believe it has incredible potential , but at this point i find it to be barely playable due to the few and sparse issues it has . The fact that this game was developed in a month has me in awe ! Good luck on the competition !
Hey there! Thanks for your accurate feedback, and it doesn't feel hard at all :D the game needs a lot of polishing for sure! As you mentioned, we did it in only one month (damn! Too bad i haven't discovered PGMMV earlier) but we are already working on it to continue the development :)
Ohhh uagliò !agg fatt nu bell lavoro. (y)
WoW, so that's the deal !!! I was told my friend about this game, still can't believe it !!??Those crows gave me such a hard time... D:
Great platform game, it reminds me a bit of the classic Castelvania for the gameplay and the atmosphere. Some parts are pretty challenging, especially in the dungeon, and I'm enjoying playing it so far.
It's amazing , thought it's a little hard for my skill.... T_T
Good job ppl !! Can't wait having full game experience, I'm thrilled !!
Awesome pixel art graphic! Very good game, I like so much the difficulty progress of the level.
Davvero divertente, difficoltà giusta per essere abbastanza stimolante da farti riprovare fino al successo ma non troppo da farti pensare sia impossibile. Complimenti agli sviluppatori!
Pixel art fighissima!!
Grazie :D primo commento in italiano hahaha
Un juego muy bonito e interesante, ¡sin duda es el mejor de la carrera! No puedo esperar para probar la versión completa, ¡buena suerte!
I especially enjoyed the fact the "dungeon" towers are developed vertically and the retro-accurate features such as the off-screen enemy respawn. Great demo with a strong style, looking forward for the full release.
Thank you very much! And congratulations for your game in development, looks fun!
I played the beginning several times just because the music and the atmosphere are so great there. A real work of art. Congrats.
You're too kind! Thanks! We hope to deliver a wonderful final game :D and congratulations for your demo too! That cat is nice "as hell" :D haha
I really enjoyed this demo. Promising game and cool graphics too
IMPORTANT UPDATE - The official page for this project updates has been published HERE.
You can download the updated version and enjoy the experience with some bugs removed :) here's a short list of updates.
LATEST VERSION 1.1
Thank you all for playing our game!