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A jam submission

BourdsView project page

bird gourds!
Submitted by Wiivil — 3 days, 1 hour before the deadline
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Play asset pack

Bourds's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#34.0174.400
X Factor (overall enjoyment)#33.4693.800
Overall#43.6974.050
Consistency#53.6514.000
Clarity/Readability#83.6514.000

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Color pallet
custom

What did you learn during the jam?
I definitely learned more about expressive walk cycles and showing rotation in space of sprites with little real estate.
learned that sprite sheets are more desireable than gifs lol.

Difficulties/Obstacles
being able to differentiate legs in walk cycles with limited pixels and colors was very difficult at first but by the last few I was pretty used to it.

Theme idea(s) for the next jam
bugs

Feedback
fun lil jam! my first one ever :)

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Comments

Submitted

looks cool

HostSubmitted

Please, read jam rules. You need to provide zip file...

Developer

my bad I clicked the wrong file. Its fixed now.

HostSubmitted(+1)

OK it is good. But as end user I want tell you it isn't so comfortable so  user gets wrong experience. While it is absolutely possible to use gifs in game engines it is usually, often always awkward. Users prefer sprite sheets. If you provide only gifs without spritesheets, users will cry...

Developer (2 edits) (+1)

🫡 thanks for the warning, i had no idea how that stuff worked. if it isnt obvious i'm completely new to all of this lol. I'll get work on exporting them as sheets now. cant have anyone crying on me


edit: it is now fixed for real

HostSubmitted (2 edits) (+1)

As a final refinement I would group them by folders. Each bird type in one separate folder. Because you have 3 animations per bird that it is 6 files...

You have only two files per animation so it isn't necessary to group gif file and corresponding spritesheet to the folder but if you'd have many animation per one object (for example 7), it could be useful

Also very common and comfortable to use spritesheets with all the animations of one object (birds in your case). It is when each animation uses its own row... It isn't necessary but easy to use in many engines....

Example:

Developer(+1)

thanks dude this really helps me understand how things work. I'll optimize them when I get the chance.

if you don't mind me asking some basic questions on spritesheets: do the rows get affected if objects are of different sizes horizontally? and does alignment matter a lot? no problem if you'd prefer I ask the boards instead haha.

HostSubmitted(+1)

About fact it could be on board. Yes, it could be there. It is really a kind of basic questions but they are also rarely found or google. First of all as a recommendation for every one for any topic: "Google it first. Search on forum. Ask if still didn't get an answer"

Usually always sprite sheets consist of frames with the same size. So the size of frame should be enough to contain any of frames

If you work with a frame size 32x32 and your character in general occupies 26~28 pixels so you can not to crop it and it doesn't matter how it aligned +/- pixel to right of left.... What is really important that every frame must be aligned to other frames of all the animations

Submitted(+2)

i love this thread, agreed with dustdfg, if i found an asset i like and then it was all gifs in the folder id be like nah