cool! and - i also have not played a ton of minesweeper before making this, so there is a few tricks i learned while playtesting :))
peb
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i completed my playthrough! it took around 3 hours total i think and i loved every second of it
i know some stuff was cut from the late game, but at no point of my playthrough did stuff feel rushed or missing. the bugs i encountered were very minor and non-blocking.
the npcs are all pretty and unhinged, and i loved talking to all the weirdos here. i like the off-handed way the story and some of the tips on mechanics are delivered in the dialogue.
the growth system and the fact that there is multiple routes to completing the game add replayability - i can imagine clearing this again in some time and trying to go for a different growth progression and ending.
honestly, this was an all-round joyful romp, thanks for sharing this!
wow this one threw me for a loop. i recognized the alternating terrain types from one of the earlier sketches so i knew instantly what’s going on there, and did a bit of work at the beginning to weigh the risk-reward. then from there i started exploring, and discovered several locations before actually hitting one that allowed me to make some sort of progress. i think i got a bit unlucky, but two things that compounded the frustration a bit were:
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the way the terrain is structured (probably on purpose) makes it really hard to draw a mental map of it. so i had a desperate thought at the back of my head that when i restart the game i probably won’t be able to trace back my steps to the location i need
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even when playing it safe and sticking to the grass i had several instances where the slimes would dodge 3 - 4 of my attacks in a row, really draining my resources
overall i really like the concept here though, just like with all the other sketches! i think i keep getting a bit unlucky in my playthroughs of the recent ones though!
































