Play Gamejam
You're the Bomb, Bro!'s itch.io pageJudge feedback
Judge feedback is anonymous.
- This was a fun but short-lived experience. The cutesy 3D art style was a refreshing touch, as I did not have seen it as often. I did notice that the platform positioning seemed to be randomized, which was a nice touch that added variety to each run. The controls felt a bit stiff, though I can understand if that was an intentional design choice. Your GDD is well-structured and covers all necessary details, but it could benefit from a few more images—particularly to illustrate specific mechanics, which could be visualized using gifs. One major issue I encountered was performance problems after multiple restarts. Eventually, I ended up in a loop where the game lagged so much that my character instantly restarted than ran into an obstacle, this repeated until the game crashed. There’s a lot of potential here, and I’d love to see more levels, obstacles, and environments added in the future. Keep up the great work!
Link to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/1HRiD3WbRnHVtf7fMaqjicBtdYPaj_Wb2VGE1PQ5w9xM/edit?usp=sharing
Have you checked that your GDD is publicly accessible ?
Yes
Is your game set to public on itch.io so we can see it?
Yes
Summarise your game!
You're a misplaced bomb with a mission: escape before time runs out! Dodge innocent bystanders, leap over obstacles, and twist through perilous paths in this high-octane, non-stop 3D platformer. There's no slowing down—only quick turns, daring jumps, and explosive fun!
Please explain how your game fits the theme:
You are a bomb!
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Comments
I like the bomb. It's cute! And it can kill you! You should definitely continue to work on it! With more levels and homing enemies this game could be a blast! Pun intended.
Also, unless you plan to sell your game, I think you should keep an HTML version. I like seeing 3D HTML games, it proves that it's possible.
Thank you for checking it out, I appreciate the feedback!
Originally, the enemies were supposed to be homing - I've done that before in a Godot project no problem, but for some reason I couldn't get the code to work right for this in the last few hours haha. If I keep working on it, there will be for sure!
Took me a sec to get used to the controls. I made it to the end on the floor. Could not for the life of me get across the platforms.
Thank you for giving it a shot!
Really like the art! I'm kind of confused how you are supposed to pass the second jump, since the platform falls before you can reach the next. Also, you can just walk to the end on the floor and win as well. Lastly, make sure to play the death sound only once, since the sound glitches out if you stand still after dying.
Thank you for checking it out! I appreciate the feedback.