One Word : Huell
Vickyboi
Creator of
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Next thing you know you wake up from a deep sleepNext thing you know you wake up from a deep sleepNext thing you know you wake up from a deep sleepNext thing you know you wake up from a deep sleepNext thing you know you wake up from a deep sleepNext thing you know you wake up from a deep sleepNext thing you know you wake up from a deep sleep.
This game made me chuckle and giggle. 5/0
I assume you talk about the gap in the first level. That was actually supposed to be A + LMB, since it acts as a "strafe" that sends you further. R is supposed to be introduced later. I had trouble with the tutorialization a bit. Do you mind if I ask what times you've gotten? So far no one has reported getting a godlike rank in any of the levels. The click-drag may seem a bit counter intuitive, but it can be really useful for going for higher times, since more precise shots are needed. Also, congrats on being the only one to directly mention Neon White so far, since it was this games main inspiration.
Really like the art! I'm kind of confused how you are supposed to pass the second jump, since the platform falls before you can reach the next. Also, you can just walk to the end on the floor and win as well. Lastly, make sure to play the death sound only once, since the sound glitches out if you stand still after dying.
Damn fun. Got 8 seconds on the first two levels. Though there is some clipping (which helped me get 8 seconds on level2), the gameplay makes up for it. I would adjust the blast the gun gives you, as mashing left click starts to hurt after a while. This game is similar gameplaywise to my game, you should check it out!
Had good fun with this one! The art, firstly, is very good! The concept is fun and easy to understand. The boss was simple, but not boring. The main complaint I have with this is that there is very little incentive to get new weapon or use the mana that often. The breaking system was a good first step, but perhaps giving mana a different purpose, or allowing the player to throw weaker weapons for more damage would help with this!
Very very fun! I speed ran it a bit and completed it in like 2 minutes. The only issue I have is that there isn't really a point for the enemies to be shooting at you, and there are just too many enemies for no point. I really like the ending with the plasma gun, the huge power spike sold it for me.
This is just dodge the creeps lol https://github.com/godotengine/godot-3d-dodge-the-creeps completely copy and pasted. Doesn't even fit the theme. Don't just submit random games to game jams dude.
I really like this idea! There are a few problems however. The art is amazing, however the initial impressions leave a lot to be desired. It would be better to start on a smaller map in order to give the player more time to get accustomed to the mechanics. Additionally, the way the enemies spawn encourage camping as well. The fact that enemies have different weapons that you can use against them is really damn awesome. However, I would simplify the energy system and communicate the ways it drains / grows. Solid game!










