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Vickyboi

55
Posts
9
Followers
5
Following
A member registered Sep 04, 2022 · View creator page →

Creator of

Recent community posts

One Word : Huell

Can I ask how far you got? Not for any reason, I'm just curious. If I ever update post-jam I might tweak some things to help progression.

Liked it a lot! Ui was scaled incorrectly, and the jump was a bit floaty. Nonetheless, good concept and pretty fun overall!

My only issue was that the jump and general controls felt to slippery and didn't compliment the levels well. However, the idea and art style is something I really love!

Thanks! I purposely made the air friction a bit higher to align with the inspirations. Though I do recognize that it made the game more challenging than intended.

Yeah I'll definitely have to improve the jump. There aren't many precise sections in the game, but some could get very frustrating

I love the art, music, and story. The idea is clever and executed well. My only issue was that the controls felt to floaty and the wall jump very hit or miss, leading to some very frustrating moments. Still, good game!

Cool game. Reminds me of There Is No Game.

 Next thing you know you wake up from a deep sleepNext thing you know you wake up from a deep sleepNext thing you know you wake up from a deep sleepNext thing you know you wake up from a deep sleepNext thing you know you wake up from a deep sleepNext thing you know you wake up from a deep sleepNext thing you know you wake up from a deep sleep.

This game made me chuckle and giggle. 5/0

I thought this game was very interesting! Though the looping felt finnicky to pull off, smashing enemies and objects together was fun. Thought it is a little rough, the game has potential with more polish.

Peak

I think you should have a bit more control over how high the gun shoots you.

Only bug I encountered was the character sliding much further than usual in the intro.

Got a P rank. Good gaem.

The balala sequel we've been waiting for

Scratch???????? This is awesome!

Had a ton of fun! If you made it a simple score-chaser this would be a lot more fun. This is a good base for a larger game, such as a roguelike or rpg.

I just didn't know I could so I was stuck for a while

The first level where you need to shoot a button with the bow, a slope appears. You need to walk through something that looks identical to the walls.

You should!

YO! But, there is more levels you know. You beat my timr by quite a bit

I assume you talk about the gap in the first level. That was actually supposed to be A + LMB, since it acts as a "strafe" that sends you further. R is supposed to be introduced later. I had trouble with the tutorialization a bit. Do you mind if I ask what times you've gotten? So far no one has reported getting a godlike rank in any of the levels. The click-drag may seem a bit counter intuitive, but it can be really useful for going for higher times, since more precise shots are needed. Also,  congrats on being the only one to directly mention Neon White so far, since it was this games main inspiration.

Cool game! Last level was actually really clever, but I feel like some levels were a bit janky. Especially the first moving platform level. There was also a level where I had to straight up walk through a wall, which was kinda annoying.

I like the art and mechanics, but the game is literally impossible. 

I can make more if people are interested. I'll probably tweak/add some more things, like adding saving.

Really like the art! I'm kind of confused how you are supposed to pass the second jump, since the platform falls before you can reach the next. Also, you can just walk to the end on the floor and win as well. Lastly, make sure to play the death sound only once, since the sound glitches out if you stand still after dying.

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Thank you

! Mind if I ask the medals/times you've got?

thanks!

A little bit janky, but fun once you get the hang of it! Good job!

Damn fun. Got 8 seconds on the first two levels. Though there is some clipping (which helped me get 8 seconds on level2), the gameplay makes up for it. I would adjust the blast the gun gives you, as mashing left click starts to hurt after a while. This game is similar gameplaywise to my game, you should check it out!

Had good fun with this one! The art, firstly, is very good! The concept is fun and easy to understand. The boss was simple, but not boring. The main complaint I have with this is that there is very little incentive to get new weapon or use the mana that often. The breaking system was a good first step, but perhaps giving mana a different purpose, or allowing the player to throw weaker weapons for more damage would help with this!

Very very fun! I speed ran it a bit and completed it in like 2 minutes. The only issue I have is that there isn't really a point for the enemies to be shooting at you, and there are just too many enemies for no point. I really like the ending with the plasma gun, the huge power spike sold it for me.

I love this! Would work really great as a deckbuilder. Getting to choose spells or upgrades would make this incredibly addicting. Keep it up!

Cool little game. Pretty fun, good art, cute story. If you were to expand it, you'd just need to add  other conditions for matches like hairstyle or something.

This is just dodge the creeps lol https://github.com/godotengine/godot-3d-dodge-the-creeps completely copy and pasted.  Doesn't even fit the theme. Don't just submit random games to game jams dude.

Could be really cool, few issues. The  art is very good, and the ideas here are great. However,  I feel some particles/sounds would make this game 10x better. Nothing much, just basic sounds for attacking, hitting an enemy, and the enemy dying. Cool game!

Honestly had fun with this. Beside the ui and stage design, the animation carries this game. Squash and stretch goes a long way! Upgrades are cool, just wish they came more often. The only major suggestion I have is make the game full screen.

I really like this idea! There are a few problems however. The art is amazing, however the initial impressions leave a lot to be desired.  It would be better to start on a smaller map in order to give the player more time to get accustomed to the mechanics. Additionally, the way the enemies spawn encourage camping as well. The fact that enemies have different weapons that you can use against them is really damn awesome. However, I would simplify the energy system and communicate the ways it drains / grows. Solid game!

Before Bully Clicker, I was a loser with no job or girlfriend. After Bully Clicker, nothing has changed, but now I can play Bully Clicker.

You will be hearing from my lawyers. 

I really like the art!

I love the dynamic music, reminds me of Outer Wilds.

Just wish there were more stat upgrades and a UI that shows how much of each important resource you have.

I agree that an extra level would help, but I ran out of time too make one. Thanks for the feedback!