I retried it! Much better! I finally finished decorating the tree!
Rythim Man
Creator of
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This is really impressive for your first game. And you did it as a team too, which is also impressive. Dividing the work makes it easier, but getting multiple people focused on the same goal adds to the challenge. Despite that you managed to create quite the adventure. All and all, I'm impressed.
There are a couple of bugs (when I die as a flea somehow the mouse is right there dead with me). And also, I noticed you could jump on ledges in the background, but there are no visual cues to indicate that. My first playthrough I thought they were just part of the background. I would recommend outlining those platforms, or adding hue or contrast or something else to make it a little more obvious you can interact with those platforms. I'd love to see this game with a little more polish and bug removals.
This game was a lot of fun. I feel like I was able to get pretty far with practice. But no matter how much I played it felt strange using the space key to jump. Left mouse click would have felt more natural in my opinion (point and click feels more natural than point and spacebar).
Still, really great concept. I like the fact that as stronger enemies come that also gives you stronger enemies to possess. The game gets really fun once you take over the enemies with rapid fire weapons and whatever those helicopter looking things are.
I like the bomb. It's cute! And it can kill you! You should definitely continue to work on it! With more levels and homing enemies this game could be a blast! Pun intended.
Also, unless you plan to sell your game, I think you should keep an HTML version. I like seeing 3D HTML games, it proves that it's possible.
I like the concept but there were some things holding it back. There weren't any instructions on how to attack (or maybe I missed them). My guns seemed to work automatically, but none of the other weapons seemed to do anything (or maybe I just didn't know how to use them). The enemies respawning right on top of my character and killing me seemed unfair. Despite that, I did keep playing to see what sort of upgrades I could get. Just need to polish things a bit.
Thanks. This is a known bug: you technically CAN hold any of the attack keys to keep attacking but periodically the attack will be a dud (does no damage and the animation special effect won't play). We didn't have time to fix this bug before the game jam deadline, but I'll put that on the chopping block for after the judging is complete. Thanks for your input :)
Edit: also, the planned gamepad support should help with that as well.
Thanks a lot for trying it!
It's interesting that you say that. The slime interacted with the walls differently before but I decided to keep the momentum after my wife and kids playtested it. I'd go into more details but this isn't really the platform for that so if you're interested just keep an eye out for a dev log or too in the future.
This game was great. The controls worked really well! And all the cues and hints (power ups, cutscene hints, etc) were expertly executed. I thought I would have been confused by not reading the "How to Play" but everything was so intuitive I caught on just fine.
Between you and me I'm adding this to my collection to play again ;)