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Rythim Man
Creator of
Recent community posts
Yeah. I'm glad it worked out for you on mobile. Since this was a browser based game jam I wanted to make it as accessible as possible. Of course that's easier said than done, like you said the clickable areas are MUCH smaller on a phone. If I play around with the camera angle, I might get something to work (perhaps zoom in more if the game detects you playing on mobile).
It has just come to my attention there was an issue with compiling the android version and it won't install. I can't fix it until after the game jam. Fortunately it works in the browser too. Thanks for your feedback!
Hi, thanks for playing. =]
- I agree that there should be a better cue for what to do after making the toy. I've already upgraded the buttons, the one you should click will now say "NEXT" and it will wiggle a little bit to grab your attention. Though regretfully, changes won't go live until after the jam is complete.
- Unfortunately, I'm not exactly sure what you mean about their being a bug in the coding part. But if I had to guess, their might be a misinterpretation of the color code. PURPLE means that glyph is not correct, but belongs on the board somewhere. It doesn't matter how many of the same glyph is on the board, or whether it was already used correctly somewhere else. So perhaps it may have misled you think you needed to use another glyph of that type when you didn't. When designing it there were multiple ways I could have implemented that and I went with what I felt was simplest and clearest, but I might have missed the mark on that.
Thanks for your feedback!
4:18 is the farthest I could go. It got hectic towards the end. Very fun.
One piece of feedback I have, the gun doesn't actually fire towards the reticle. At first I thought my aim just sucked (and it did) but the character actually fires slightly to the right of where I aim, causing a few frustrating moments where I was sure it should have hit an enemy but it didn't.
Outside of that, really solid game.
Hi. Fun game. I like how you put everything together. Especially the car physics. And being able to jump while still in the air when you're in the car is fun (not sure if that was intended or not, but keep it).
Two things I would change though:
- It seems like the background music is a 2D entity child of the player because I can only hear the music when the player is in the center of the screen. I don't know if that was your intention, but I'd have used an AudioStreamPlayer instead of AudioStreamPlayer2D so you can hear the music anywhere.
- The character feels kind of sluggish on the ground. Seems kinda weird that the truck can stop on a dime but the player takes a full morning and a tea break to stop and turn around. I don't know if this was done intentionally to add to the challenge, but I feel like more acceleration for the player would have helped him feel way more satisfying to control.
Pretty impressive. This game was hard but still fun, though try as I might I only managed to pass wave 5 once. Skill issue, for sure. Though realizing I could punch the smaller enemies did help. Though I must admit it's a bit of a grind for those of us who suck at shooters, I never got enough gears to buy more than the cheapest upgrade.
Also, this was made with Vite and three.js? I'm always interested in the different engines and frameworks everyone uses.
I was in a rut and needed a Game Jam to kick me out of it. Surprisingly easy to let analysis paralysis set in, so a 13 day deadline was just the shock I needed. Seeing some nice entries in this one. I don't normally play this many games to completion when reviewing peoples games. I'm actually getting inspired to put a little more spit and elbow grease into my entry after the jam is done.
Very cool. I like how you got the gears to fit together. The water shader is really nice. The first playthrough I went straight for the crossbow. Around wave 5 I realized the gears degrade and the crossbow loses efficiency. I died. Second playthrough I went straight for the other direction instead (I noticed a gear there but never made enough money to reach it). That's when I realize you could just mine gold directly. Spent that playthrough focused on gold, and won the second time.










