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Rythim Man

128
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1
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11
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5
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A member registered Oct 14, 2024 · View creator page →

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Recent community posts

Lol. Thanks. Every year I try to make my game scary and it ends up cute instead.  Guess I just don't have it in me :)

Thank you. I'm glad it performed well.

This is very creative. And I like the art style!

That monster was spooky lookin'. But for some reason it didn't really touch me. Just sorta ran past me. Nice job.

Also, not gonna lie I couldn't figure out what I was supposed to do after unlocking the first door. After watching the video in the comment section it makes sense now, but I didn't realize that thing I was bumping into was something I could pick up. I say, if you have some sort of pop up, like "press e to pick up" over the object to let players know you can interact with it, that's the only thing this game is missing.

Nice work on this one. I didn't know what to expect. It stayed fresh, never stayed the same the whole way through. Also, kinda reminded me of playing flash games in the early 2000's. The type of games that you just never knew what to expect.

This is definitely last minute, and I'm at work right now, but I'm gonna try to squeeze your game in before the deadline.

Here's mine if you wanna try to squeeze it in: https://itch.io/jam/scream-jam-2025/rate/3960987

Have fun!

https://itch.io/jam/scream-jam-2025/rate/3960987

Thanks for playing! I felt like having the option to use controller would make it more accessible to some people.

Thanks for playing!

That poor child! Good job with this entry!

Hey! I liked this game. My Spanish is super rusty, but I understood just barely enough to get by. I also really enjoyed the music.

I have to praise you for your mechanic of controlling 2 characters at once. It was a unique and fun twist. My only criticism is I felt that the hurtbox was slightly too large or something; felt like I was getting hit when I shouldn't have. Of course, that might just be me not having enough skill. I managed to make it to round 9. Gonna have to add this to my collection and try to reach the final round later.

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The art is very good, and after mashing a bunch of keys I figured out the controls. But I have to admit, it's a bit frustrating not knowing what I'm supposed to do. I feel like I figured out the cloud teleport thing and the trampoline puzzle by luck, and at a certain point I was just trapped in the ground and didn't know what I was supposed to do. I think some hints to guide the player would go a long way!

The ghost is so cute >.<

It's very simple but it made me feel good.

This game is simple, yet surprisingly addicting. The sound effects are nice!

Thanks for playing, IncrediBro!

Hi J! Thanks for playing. I tried to make this entry spookier since the last one got a low score on the horror side of things.

It seems like you made it pretty far. Nice job! The inspiration was Pac-Man. I was trying to capture the sudden shift from feeling safe to having a ghost right on your tale. But I also wanted to try 3D for the first time.

Camera controls ended up like that because my play testers (wife and kids) had difficulty controlling camera, so I limited it to rotate on only 1 axis and that helped. But that felt weird with a mouse, so I made it arrow keys. Much less conventional, but stopped my play testers from clipping the camera through the floor or staring at the ground. Perhaps if I had more time I'd make conventional controls an option.

As for the environment, the game is meant to take place in the far future in an abandoned office building after monsters take over (though from Slime Kid's perspective it's more of an ancient structure or something). But the souls twisted the building into a disheveled memory of what it used to be. As you progress the souls anger makes the environment more unhinged, until the final level where it just doesn't make sense anymore. The souls, being ethereal, can't actually see you, but if you get too close their hate for monsters kick off an instinct to kill. And if you hang around them too long (let the timer run out) they'll hound you down even from afar.

Yeah, at a certain point I realized that they don't kill you because I startEd to panic, forgot my anatomy, and just started handing them random crap. Still didn't make the banging on the door any less terrifying.

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I don't go on Discord often but I'll try to look out for you.

I'm pretty sure my discord username is ... Rythim Man.

Anyway, thanks for checking it out!

Thanks for playing!

Nice artwork!

I like the cartoon visual effect.

Very interesting concept. When I picked up Ronin and saw the thing rolling away I had that same feeling you get when you spilled the milk.

The controls are smooth.

Thanks again for giving my game a try :)

Hi. Remember me from last year?

Anyway, nice job with this one!

Hello! I remember playing your game during last year's scream jam so I wanted to see what you cooked up this year. But I wasn't expecting you to literally be cooking something up! I loved this game. I don't know why but it feels satisfying figuring out how to make the potions. If the hints were easier it would feel too hand-holdy, but if they were harder it would feel too frustrating. You strike a good balance here.

It's very satisfying discovering new potions. Most games hold your hands like you're a baby but this one gives you just enough clues to figure things out for yourself.

Hello! Remember me from last year's Game Jam?

I had to check to see if you made another game. This is another great game. Sounds were nice, and combo stomping on skeletons is just satisfying for some reason.

This one's interesting. I like the visual effects used.

Hey, remember me from last year?

I like the art style in this one.

Hello, remember me from last year's scream jam? Anyway, cool game! It felt like Cooking Fever only I'm almost certain my customers are going to kill me if I mess up one more order!

I honestly nearly missed it but I found the first "dialogue" so funny that I called my wife over to click it again to show her. After we realized we both just sat there laughing at all the dialogue.

Thanks so much for playing!

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Thanks :) I really liked your game, btw. Gonna be telling my friends about it!

Ah, yes. Thanks for pointing that out. It seems I used the wrong image for camera controls. It's meant to be the left and right arrow keys! I'll fix that now.

Thanks!

Holy crap, this is amazing stuff!

Also, that NPC with no dialogue had a lot of dialogue!

I love, love, LOVE, this game!

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The game dev in me knows exactly how that room disappeared and yet I still said out loud "what happened to that room?!" Nice entry!