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Rythim Man

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A member registered Oct 14, 2024 · View creator page →

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Thank you for your feedback!

Thanks for the feedback. I'm planning a slight adjustment to the graphics (UI specifically) after the jam ends. This game jam helped me realize I need work on my UI.

Thank you for your feedback!

Thanks!

I played 4 matches even though I beat the opponent on the first try. Something satisfying about predicting their moves.

Not gonna lie, I had no idea what I was doing. But the music was awesome and the crab drum was super cute! >.<

I need to study and learn from your UI. It was really nice. I also think it's really neat how you did it all in two HTML documents. Sometimes coding without a framework feels like a forgotten art these days.

Very interesting take on Subway Surf!

Very high quality!

Yeah. I'm glad it worked out for you on mobile. Since this was a browser based game jam I wanted to make it as accessible as possible. Of course that's easier said than done, like you said the clickable areas are MUCH smaller on a phone. If I play around with the camera angle, I might get something to work (perhaps zoom in more if the game detects you playing on mobile). 


It has just come to my attention there was an issue with compiling the android version and it won't install. I can't fix it until after the game jam. Fortunately it works in the browser too. Thanks for your feedback!

Thank you very much!

Hi, thanks for playing. =]

  • I agree that there should be a better cue for what to do after making the toy. I've already upgraded the buttons, the one you should click will now say "NEXT" and it will wiggle a little bit to grab your attention. Though regretfully, changes won't go live until after the jam is complete.
  • Unfortunately, I'm not exactly sure what you mean about their being a bug in the coding part. But if I had to guess, their might be a misinterpretation of the color code. PURPLE means that glyph is not correct, but belongs on the board somewhere. It doesn't matter how many of the same glyph is on the board, or whether it was already used correctly somewhere else. So perhaps it may have misled you think you needed to use another glyph of that type when you didn't. When designing it there were multiple ways I could have implemented that and I went with what I felt was simplest and clearest, but I might have missed the mark on that.

Thanks for your feedback!

This was simple but fun.

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I absolutely loved this! I gotta share this with friends so they can see how fun coding is! At first I thought, "this is a cute game". Then you threw in loops and conditional statements and suddenly it became a master piece!

4:18 is the farthest I could go. It got hectic towards the end. Very fun.

One piece of feedback I have, the gun doesn't actually fire towards the reticle. At first I thought my aim just sucked (and it did) but the character actually fires slightly to the right of where I aim, causing a few frustrating moments where I was sure it should have hit an enemy but it didn't. 

Outside of that, really solid game.

Hi. Fun game. I like how you put everything together. Especially the car physics. And being able to jump while still in the air when you're in the car is fun (not sure if that was intended or not, but keep it).

Two things I would change though:

  • It seems like the background music is a 2D entity child of the player because I can only hear the music when the player is in the center of the screen. I don't know if that was your intention, but I'd have used an AudioStreamPlayer instead of AudioStreamPlayer2D so you can hear the music anywhere.
  • The character feels kind of sluggish on the ground. Seems kinda weird that the truck can stop on a dime but the player takes a full morning and a tea break to stop and turn around. I don't know if this was done intentionally to add to the challenge, but I feel like more acceleration for the player would have helped him feel way more satisfying to control.

Nice story. Nice enemy variety. Nice difficulty progression. Nice ending (won't spoil it). This, my friend, is a masterpiece!

When life gives you bugs, SHIP IT! Very cool concept! Good job.

Mad respect for the 13kB challenge. Creative use of spritestacking technique to get great detail without assets. Use of pure JS. I love all of it!

Thanks for leaving a review!

Thanks! This is exactly what I was going for. I didn't want to be too hand-holdy. I was hoping the subtle clues I left for each puzzle would serve as a tutorial. Discovering things on your own is part of the fun, right?

Yeah, I'll admit the claw isn't very "mechanical". I was trying to go for a cartoony look but I might have gotten a little carried away with that one.

Thanks! Glad you noticed you could play with the toys. I wanted there to be a small reward for completing puzzles, and I thought playing with a variety of toys would be neat!

Thanks for playing all the way through. I appreciate it.

Thanks. I'm glad you liked it. I was worried I might have made the scope too big for myself to finish in 13 days. Luckily I managed to put it all together in time.

Glad to hear this. I wanted there to be challenge but I also wanted it to be relaxing, not punishing.

Glad the help button ... helped. Tried my best to strike a balance between challenging but fair. Wanted users to figure the puzzles out on their own, but didn't want them to feel stuck and frustrated. I hope I succeeded!

Ah, yes. You were meant to press the back button after that to start another job. 5 Jobs in total. I plan to make the button more noticeable but didn't have time to work on that before the end of the jam. Sorry >.<

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Pretty creative. Not bad for a first game, especially at age 13. Keep experimenting, learning new things, and doing more game jam! The more you do the more you'll grow. Kinda like a certain magnetic ball.

This is a VERY unique idea. Nice puzzles. I managed to beat it. The image at the end after cleaning the dungeon made me laugh!

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Pretty impressive. This game was hard but still fun, though try as I might I only managed to pass wave 5 once. Skill issue, for sure. Though realizing I could punch the smaller enemies did help. Though I must admit it's a bit of a grind for those of us who suck at shooters, I never got enough gears to buy more than the cheapest upgrade. 


Also, this was made with Vite and three.js? I'm always interested in the different engines and frameworks everyone uses. 

I was in a rut and needed a Game Jam to kick me out of it. Surprisingly easy to let analysis paralysis set in, so a 13 day deadline was just the shock I needed. Seeing some nice entries in this one. I don't normally play this many games to completion when reviewing peoples games. I'm actually getting inspired to put a little more spit and elbow grease into my entry after the jam is done.

Very cool. I like how you got the gears to fit together. The water shader is really nice. The first playthrough I went straight for the crossbow. Around wave 5 I realized the gears degrade and the crossbow loses efficiency. I died. Second playthrough I went straight for the other direction instead (I noticed a gear there but never made enough money to reach it). That's when I realize you could just mine gold directly. Spent that playthrough focused on gold, and won the second time.

Super smooth controls. And it's just oozing juice. Good job.

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I can't give the answer because it is randomized. There is a help button on the bottom left of the screen though. The key is to watch the colors and listen to the sounds of the code glyphs. It gets progressively harder with each toy.

Some parts of the coding section are randomized. So the answer is different each time. The color and sound the glyphs make are cues to help solve it. There's also a help button on the bottom left corner.

You had me hooked. I saw it to the end. The end was a surprise! Good job!

Pretty nice mixing cards, farming, and machines. Very addicting. Couldn't figure out what to do with all that stone I mined though!

I like this. Enemy and trap variation was thoughtful (you can't just use the most expensive trap on everyone). The art was silly. Tweety Bird looked like someone spiked his bird seeds! This definitely feels like it appeals to Looney Toon fans like me.

I'm not a puzzle guy. I don't even like puzzle games. But I tried to make a puzzle game.