Lol. Thanks. Every year I try to make my game scary and it ends up cute instead. Guess I just don't have it in me :)
Rythim Man
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That monster was spooky lookin'. But for some reason it didn't really touch me. Just sorta ran past me. Nice job.
Also, not gonna lie I couldn't figure out what I was supposed to do after unlocking the first door. After watching the video in the comment section it makes sense now, but I didn't realize that thing I was bumping into was something I could pick up. I say, if you have some sort of pop up, like "press e to pick up" over the object to let players know you can interact with it, that's the only thing this game is missing.
This is definitely last minute, and I'm at work right now, but I'm gonna try to squeeze your game in before the deadline.
Here's mine if you wanna try to squeeze it in: https://itch.io/jam/scream-jam-2025/rate/3960987
Hey! I liked this game. My Spanish is super rusty, but I understood just barely enough to get by. I also really enjoyed the music.
I have to praise you for your mechanic of controlling 2 characters at once. It was a unique and fun twist. My only criticism is I felt that the hurtbox was slightly too large or something; felt like I was getting hit when I shouldn't have. Of course, that might just be me not having enough skill. I managed to make it to round 9. Gonna have to add this to my collection and try to reach the final round later.
The art is very good, and after mashing a bunch of keys I figured out the controls. But I have to admit, it's a bit frustrating not knowing what I'm supposed to do. I feel like I figured out the cloud teleport thing and the trampoline puzzle by luck, and at a certain point I was just trapped in the ground and didn't know what I was supposed to do. I think some hints to guide the player would go a long way!
Hi J! Thanks for playing. I tried to make this entry spookier since the last one got a low score on the horror side of things.
It seems like you made it pretty far. Nice job! The inspiration was Pac-Man. I was trying to capture the sudden shift from feeling safe to having a ghost right on your tale. But I also wanted to try 3D for the first time.
Camera controls ended up like that because my play testers (wife and kids) had difficulty controlling camera, so I limited it to rotate on only 1 axis and that helped. But that felt weird with a mouse, so I made it arrow keys. Much less conventional, but stopped my play testers from clipping the camera through the floor or staring at the ground. Perhaps if I had more time I'd make conventional controls an option.
As for the environment, the game is meant to take place in the far future in an abandoned office building after monsters take over (though from Slime Kid's perspective it's more of an ancient structure or something). But the souls twisted the building into a disheveled memory of what it used to be. As you progress the souls anger makes the environment more unhinged, until the final level where it just doesn't make sense anymore. The souls, being ethereal, can't actually see you, but if you get too close their hate for monsters kick off an instinct to kill. And if you hang around them too long (let the timer run out) they'll hound you down even from afar.
Hello! I remember playing your game during last year's scream jam so I wanted to see what you cooked up this year. But I wasn't expecting you to literally be cooking something up! I loved this game. I don't know why but it feels satisfying figuring out how to make the potions. If the hints were easier it would feel too hand-holdy, but if they were harder it would feel too frustrating. You strike a good balance here.






