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ShadowHearth's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #233 | 4.000 | 4.000 |
Playability | #258 | 4.000 | 4.000 |
Cleverness | #282 | 4.000 | 4.000 |
Artistic Style | #970 | 3.000 | 3.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- I really liked your implementation of the theme. The different combinations of the available resources made for a fun system. I felt the game was well balanced in giving you resources, always keeping you on the edge of not having enough and forcing you to use the different combinations based on what you have and the idea of using your health as a resource is great. I think this is an awesome start to what could be a very compelling game. Given more elements, varied powers and some kind of progression, I think this concept could work very well.
Did you include your Game Design Document as a Google Drive link?
Yes
Seriously... did you include your Game Design Document?
Yes
Is your game set to Public so we can see it?
Yes
Tell us about your game!
A top-down shooter where you must defend your campfire from shadow figures that seek to consume it. To do so, you'll harness the power of Alchemy Arts, crafting potent defenses from materials gathered around the campfire.
Extra Notes
I suggest playing the tutorial first, please enjoy!
Tip: Elemental Surge is a double edge sword
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Comments
The graphics are pretty nice! I wasn't able to figure out how to stop the monsters. Adding a tutorial would do a lot to help the player! good job though! keep making games!
Was a fun cozy defender game,
That fire animation was "fire" hehe!
mist needs some work. needs to be more powerful
The art is so good and it feels cozy. I suggest putting more materials in the tutorial to try out different attack patterns but overall it was good. I enjoyed it!
I love it. Great art, abilities are cool, good incorporation of the theme. Hitboxes could be tuned, I found a lot of projectiles missed even when they were straight on target. Abilities could also be balanced more. Using the mist on a big enemy wouldn't really do anything to it other than slow it down while hitting it with a blood bolt, spray, or earthbind would kill it instantly, so the mist ended up being not useful. But I enjoyed and survived the night!
Cool Game!