This was a very interesting take on the shadows theme, I like the creativity. While I didn't understand the storyline, I think the concept has a lot of potential!
Play game
Before it fades's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Playability | #1 | 5.000 | 5.000 |
Theme | #233 | 4.000 | 4.000 |
Cleverness | #282 | 4.000 | 4.000 |
Artistic Style | #401 | 4.000 | 4.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- This brings me back to old text-based games and I really liked your interpretation of the shadow theme. Simple and clever and nostalgic. Would love to see this fleshed out more.
Did you include your Game Design Document as a Google Drive link?
Yes
Seriously... did you include your Game Design Document?
Yes
Is your game set to Public so we can see it?
Yes
Tell us about your game!
It is a simple and small text adventure about processed computer, random guy and Alchemist. Ideally while the game happens really mundane text and UI slowly turn into magical environment.
Joseph bought Abulafia just as a hipster decoration. In reality Abulafia is a computer that is possessed by a famous alchemist. Being possessed gave Abulafia a soul and stopped being just another Olivetti computer.
Joseph becomes possessed by the computer. Player actually plays as that famous alchemist controlling the computer that controls Joseph.
Through the game the player realizes that they control several entities instead of one.
Realization comes through minor changes to the UI that are non intrusive. This is not implemented at the moment.
The only implemented game mechanic is fading of the text while player progresses.
I don't have any illusions that this is steam ready. I just wanted to create playable and repayable game entry that works and has all the parts and fulfills all the formal criteria.
Extra Notes
I spent one week to make this, I was sick the other one)
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