The game looks pretty nice and has a good framerate on web. I couldn't figure out how to cook anything. You need to introduce the gameplay concepts slowly. I'd also like the option to skip the intro story. Keep integrating player feedback and I think you'll have a nice game here. Good job! keep making games!
Play game
Magic Meatball's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Artistic Style | #1 | 5.000 | 5.000 |
Theme | #233 | 4.000 | 4.000 |
Cleverness | #755 | 3.000 | 3.000 |
Playability | #804 | 3.000 | 3.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- This is a really cute concept and art style is really fun! I would have liked to have a little more in-game guidance on controls and what to do. It wasn't clear from gameplay how give food to the patrons, so I was confused and couldn't really progress. I think that if you were to use some kind of tutorial or tips to provide more guidance, that would make it easier to get accustomed to the game. Overall, I thought the cooking mechanic was great and the recipe guide was very helpful.
Did you include your Game Design Document as a Google Drive link?
Yes
Seriously... did you include your Game Design Document?
Yes
Is your game set to Public so we can see it?
Yes
Tell us about your game!
Welcome to the Magic Meatball! Here you manage a bustling restaurant and a secret potion shop simultaneously, with your movements mirrored in both kitchens. Balance fulfilling orders, toss ingredients through a magical mirror, and master the art of multitasking in this fast-paced, strategic cooking puzzle game.
Move with WASD, and watch in amazement as your shadow moves in tandem!
Left Click on items to pick them up, and if you don't need it, you can throw it with left click as well!
When carrying an item, use Right Click to place it where it belongs! Can't be serving guests raw pizza dough, right?
You also deliver the finished product by Right Clicking on the customer!
Forget what a recipe needs? Hit R! It's also good for skipping cutscenes for when you want to try to beat your high score!
Extra Notes
In our game, we interpreted the theme of 'Shadows' as representing light, secrets, balance, and the concept of opposites or parallels. For 'Alchemy,' we focused on potions, combinations, hidden knowledge, and the process of creation, weaving these elements into the gameplay and narrative. This is heavily inspired by Eldritch Eateries and games like Overcooked.
Leave a comment
Log in with itch.io to leave a comment.