Top-down isometric 3d roguelite, I love it, super fun. Reminded me of Diablo. The art for the enemies was weirdly cute (in a good way) and omg I looove the effects you used. The whole game felt very juicy and pretty. The floating embers were an especially nice touch. Great job.
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RogueLight's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #653 | 3.000 | 3.000 |
Cleverness | #755 | 3.000 | 3.000 |
Playability | #804 | 3.000 | 3.000 |
Artistic Style | #970 | 3.000 | 3.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- I enjoyed the game and it ran fairly smoothly, but I did have an issue where the ranged shadow enemy moved through walls, shooting through walls, and one got stuck in a wall to where I had to restart the game. The procedural generation of the dungeons worked well and added replayability to the game which made it exciting.
Did you include your Game Design Document as a Google Drive link?
Yes
Seriously... did you include your Game Design Document?
Yes
Is your game set to Public so we can see it?
Yes
Tell us about your game!
The page description has all the info but here is a brief summary:
Rogue Light is a top-down isometric rogue-lite about strategizing ways to fight off your enemies, crafting items to enhance your abilities, and navigating your way through the rooms of a decrepit castle while working under a time limit.
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