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Mercury's Liberation's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Playability | #258 | 4.000 | 4.000 |
Cleverness | #755 | 3.000 | 3.000 |
Artistic Style | #970 | 3.000 | 3.000 |
Theme | #1330 | 2.000 | 2.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- I found the art nice and simple, although the camera occasionally got stuck behind some of the terrain. I missed having background music while playing, but the sound effects worked really well and did not break. (Music did not play during testing, but it started playing when I went back to the main menu, and it was a good song.) The themes were implemented, but I missed the alchemy part. According to the GDD, mixing units would be interesting. The movement system was great, and the camera movement between characters was smooth. The 'New Game' feature did not work. Overall, it was an awesome game, and I hope to see you at the next jam.
Did you include your Game Design Document as a Google Drive link?
Yes
Seriously... did you include your Game Design Document?
Yes
Is your game set to Public so we can see it?
Yes
Tell us about your game!
An RTS-style game in which the player commands a squad of Liberators on a future Mercury colony. Their job is to find people in need of liberation, but they have to be careful not to spend more than a few seconds out of the shadows because the sunlight will cook them alive.
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Comments
Super cute! Well done to the whole team.
A really satisfying gameplay loop and I love that you dug deeper to make a unique spin on the theme, especially with the "liberation" lol. All the different squad members are cool and the game seems to have lots of polish as well. Overall had a great time playing through this!
This is an awesome take on shadows and alchemy! Plays super smoothly and the art works perfectly! Plus, that level select is *chefs kiss*
Wondering if I should have some moral concerns for what we're doing to the followers...
It’s wonderful. I already want to see more levels. It’s exactly the kind of thing I enjoy. The sound design, the smooth, common-sense yet inventive mechanics, the way the freed colonists peel off in carefully-space intervals, the cute rounded look to the models, the slick UI, it’s all compelling. And as a Lemmings devotee, it feels at once familiar and new.
I particularly enjoyed using the mine layer not as intended, but just timing their run over mines to make the bad guys go ’splodey!
Just in case you didn’t already find these minor issues, a quick list (these are mentioned in spite of all the amazing things about this submission, and not to detract in any way from it):
Incredible work. So pleased for you all.
thanks basie for this super thoughtful and deep review!
We had a "fix it" guy so I'll send your list over to him lol.
The game is fun, the gameplay is responsive. (I smell some HD2 inspiration :>) Overall the tutorial is well done, and it is
satisfying to grind little aliens into pastetransmute. Great game!It was fulfilling to get the people all lined up and liberated to complete the missions. Really nice gameplay with the different squad types for combat while setting up the right path for your people to follow without getting too sunburnt. It was cool too have the after mission briefing with a score and upgrade choices. I could see this game expanding into more combat and puzzles for the liberation