Results
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
GDD seems so amazing until I noticed the development timeline didnt updated their status, but did filled out their date.
To me, that is important because it could leave a bad first impression of "what is the current state of each features?"
That is a down-point, but your GDD leaves a strong good impression. Had it been updated properly, it would leave a overwhelmed strong first impression!
The main menu seems amazing however I would love to see option menu (for rebinding keys, audio control etc) or exit button. But I can totally see the main menu being animated!
The window name is funny, but do keep in mind that the window name should always matched with the game name. That is just a good software etiquette.
The games seems laggy, but that is possible due to my virtual machine setup. It did run smooth at times.
However I did managed to beat the game on first try in red mono color, until I realized you could change colors after reading the doc.
I feels like up and down for select color is a weird design choice. Some people prefer to use up button to jump and down button for control the landing due to accessibility.
So perhaps rebind the color selection to Q and E could resolved this?
An tutorial could help a lot. It could also explain how the colors works!
Pause menu's Quit game button doesnt work.
When the ferret changed colors, sometimes it just glitched.
Here is something cursed; a red ferret looks like a sausage when it jumps...
Did you include your Game Design Document in your downloadable files?
Yes
Tell us about your game!
A platformer where you play as a Ferret spreading paint around the world
Did you remember to include your Game Design Document?
Yes
Is your game set to Public so we can see it?
Yes
Extra Notes
Tell QT I said hi
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