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A jam submission

Split The WorldView game page

Wield the sword of legend - and experience its TERRIBLE power.
Submitted by Hey_Tack — 19 hours, 5 minutes before the deadline
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Split The World's itch.io page

Results

CriteriaRankScore*Raw Score
Cleverness#15.0005.000
Playability#1004.0004.000
Artistic Style#1094.0004.000
Theme#4263.0003.000

Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous.

  • Good entry! The game is really fun and solid to play although a bit hard to control sometimes but I guess that's by design. This is a really clever implementation of the theme and the aesthetics are amazing.

Did you include your Game Design Document in your downloadable files?
Yes

Tell us about your game!
Story:
You are an agent of destiny, bound by fate to wield the most powerful and destructive weapon of all time. You must fulfil the prophecy and CLEAVE THE WORLD ASUNDER!

Controls:
This game is controlled via mouse and keyboard.
- WASD for movement
- Left Mouse Button to Ready your Sword for slashing
- Release Left Mouse Button to drag your sword
- While Sword is Readied, Mouse Movement controls where the sword points. Move your mouse around, and the sword will follow. Use this to slash, and leave naught but destruction in your wake.

Mechanics:
This is a physcially based hack and slash, where the mouse cursor controls where your sword is swung.
- To slice through items and enemies, you must build momentum by winding up swings.
- Not all objects can be sliced from the beginning - build up the mass of your sword to build more power and momentum for the larger objects. Objects will make a "Knock" or "Clang" sound if the slice wasn't powerful enough.
- When the time is right - you must raise your sword to the heavens and hold it steady, to prepare for your final strike.

Did you remember to include your Game Design Document?
Yes

Is your game set to Public so we can see it?
Yes

Extra Notes
I'm proud to say that this is only the second game we've ever completed - the first also being from a game jam we finished right before this one started.

I built this game with help from my brother, who is a fantastic composer and sound designer. We've always wanted to develop games ever since we were little, and this year, I've resolved to making it happen - come hell or high water.

We did cut some things, as you'll see in the design document - I just wish we'd had more time - but given that we're both employed full time, and have families of our own now, part of me is still surprised we managed to get this project as far along as we have.

Thanks for hosting Jams like this - it feels fantastic to finally be able to say that I've made a game, even if it's small, or short, or unpolished. I did it, and it feels absolutely amazing.

Thanks again!

~ Tack

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Comments

Submitted(+2)

This was really cool! I think there is some really fun potential here! Its like a role-playing Katamari where you slice bigger and bigger things! Really neat! My biggest suggestion would maybe be the controls. Might be a bit easier if I could just hold 'Z' / 'X' to wind up the sword toward the respective directions instead of trying to quickly circle my mouse around the player. It would be really fun to get a suuper fast spin going and then clobber through some trees. haha. But that is just a personal thing.

Overall it was a really neat concept and a really cool arcade style game! Wish I got a count on how many things I destroyed at the end! The music was nice and the sound effects were cool!

Great job! Keep it up!! :D

Developer(+1)

Thanks for the feedback! I'm planning on adding some additional control schemes for accessibility - and my brother agrees that some keys for swinging the sword would be good for those that find the mouse too tedious to use. 

I may have to temper it a bit with a stamina bar or something... I'll think on this. 

It means so much that you played and enjoyed it! Thank you!

Submitted(+1)

In alot of RPG's I always go with the barbarian and this game spoke to me. Big sword and an even bigger need for destruction!! Great job!

Developer

We are cut from the same cloth my friend - BIG SWORD IS BEST SWORD!

Submitted(+1)

The sword swinging sometimes felt a little awkward, getting the speed necessary, but beyond that? The game absolutely brought a slime to my face, as well as my brother who watched me cut everything down.

Developer

Yeah, the sword definitely takes some getting used to - I tried to toe the line between it being too easy to cut stuff, and it being too hard to cut certain things. More than likely some of the objects need tweaked, and some additional items need to be added to bridge the gap between "uncuttable", and "slices like butter".

Thank you for the feedback, and I'm so happy you enjoyed it!

Submitted(+1)

I absolutely love the mechanic of the sword swing, great job! I can see it incorporated into different genres and working wonderfully.

And the sounds are amazing in this game!

One thing: when tutorial starts and the player moves around you should force the player to go exactly where you want to. I say that because even though you spawn next to the cave entrance I immediately went down to explore the open lands... just goes to show that players really are stupid 😂

Developer(+1)

That's some great feedback! The thought had occurred to me that the player may have the urge to immediately go explore - and I wanted players to have a chance to do that prior to picking up the sword. 

The downside is without some indicator of how to get back, or something to push the player back to the cave - I can see how easy it could be to get lost or sidetracked. 

I'll think about how I can address this. Thanks again!