Super well polished for a game jam game, looking forward to see if this gets expanded upon. Occasionally a mob would get stuck somewhere I couldn't see them at all, this was honestly the only nitpicky part besides there being no abilities (for obvious reasons) but seriously up there in terms of game jam.
Play game
Mage Knight's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Artistic Style | #469 | 3.000 | 3.000 |
Playability | #487 | 3.000 | 3.000 |
Cleverness | #876 | 2.000 | 2.000 |
Theme | #1153 | 1.000 | 1.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- Very polished, loved the music and retro zelda art style! I found only the bow was useful, but as a prototype that can always be developed further of course. I would consider trying to think of a good hook for the game. Something to really set it apart from other bullet hell RPGs out there. Great job!!
Did you include your Game Design Document in your downloadable files?
Yes
Tell us about your game!
Mage Knight is a 2D Action RPG game about killing some ghosts in a forest, using one of three different weapons. A sword, a bow or a staff.
Controls
Keyboard
WASD - Move the player
Left Mouse Button - Attack
Space - Dash, advance the dialogue
1, 2, 3 - Switch weapons
P - Passive Skill Tree
Esc - Pause the game
Did you remember to include your Game Design Document?
Yes
Is your game set to Public so we can see it?
Yes
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