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SHOOT!'s itch.io pageLink to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/1Gxje4TfIb1sMQ9swGiUchROxKH8F-odkBD2DX4DBIbM/edit?usp=drive_link
Have you checked that your GDD is publicly accessible ?
Yes
Is your game set to public on itch.io so we can see it?
Yes
Summarise your game!
The core gameplay is going into a level and planning out your route and then enter a first person view of fthe bullet wher you can then after adjust with special abilities (controling flight for a second and splitting) and finally complete the level and continue progression.
Base mechanics include bullet control setting trajectory. There are environment interactions like the walls that ricochet and the collectors that let you shoot again and different triggers and destructables that make level navigation dynamic. Theres a certain resource managment aspect with trying to manage your ricochets and collectors for each level.
Each level is designed to have multiple solution and also have a challenge mode in which you must perform harder shots to collect the star.
Shoot with "Space" or "Left Mouse" and perform a move wiht "A/D" or a split with "space"
Please explain how your game fits the theme:
In the game the player is put into the position of the bullet allowing them to control and make decisions as the weapon that is firing. This is reinforced with things like camera movement and special mechanics like moving and splitting.
Is there anything you'd like the judges to pay particular attention to?
mainly level design and just overall fun factor, my main goal was to try and have a game that was both not to challening but also fun enough for someone to want to play through all twelve levels. Also maybe feedback on any lag or QOL stuff I couldve addded and if all of the moving pieces are responsive to window size which is something I tried really hard to get working.
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Comments
I still think your game needs way simpler levels to teach the player, and make enemies more visible, for the music it kinds of disturb me the relax + strong beats, and I think it may be a bug but did you hear the music when you have the level completed?
For the other part, I like the visuals and the colors you choose and I the concept would hit better if you made the game faster IMO.
I really like the concept, and switching between top-down and 3rd person views is cool. Teaching the mechanics more gradually would be helpful. In the first 2 levels the player only needs to shoot directly at the target, or at the recast target. Bu then in the 3rd level the difficulty increases a lot. I like the tight visual look, but I would try to highlight the targets more, and really differentiate what you are aiming for, and what kills you. Overall great job!
Thanks for the feedback! I went in and added 3 more levels to the start so now maybe the learning curve is easier. I also tweaked the shadows a bit so stuff should be easier to say but still the export is a bit too bright and dark sometimes. :)
I can tell a lot of work went into this! The mechanics are solid, but I think you need to work on teaching the player how to play. I got stuck on the 3rd level. I did kinda like the visuals but they probably got in the way of learning the game. Keep making games, you've got some solid stuff here!
I added some more levels and edited for clarity if you want to give it another go :) thanks for the feedback!
Really good work, I like the mechanics and overall game play, however, getting into is quite hard and the design is very dark. Music is quite loud and sometimes disturbing. Once these things are a bit improved, this game will be a 5 stars!
I added 3 more levels to help ease the player in more, also you can control the music volume with the slider at the start or when paused. thank you for the feedback :)
It wasn't very obvious what I could do while in flight. The handwritten notes are only shown when aiming, and feel more like dev notes we were never supposed to see. I also found the levels incredibly dark, and the CRT effect weirdly ballooned out (farther than would be normal).
It has potential, but definitely needs work.