a tutorial would've been nice, but I got the hang of it eventually, very fun game and concept more people should play this game!
Dahvini
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like a walking sim but im flying and collecting fruit, very pretty and the parallax? The effect was done really well! I did find it annoying that to collect stuff, you had to keep using feathers. Maybe I didn't quite understand, but I wish more fruit and stuff spawned closer to me so I didn't have to keep spamming feathers
nice game the blowup to jump is super fun. It was a bit annoying that I had to restart from the start if I messed up a jump to refresh my ammo. But it is a very cool idea. I think maybe adding some kind of slide to keep momentum when you land and you could have a really cool platformer. Great puzzles great game :)
very cool idea I like the combination of like vampire survivors and backpack managment. I think you could add more depth by allowing weapons to be combined or combos based off of locality. Also it would be nice to have tooltips on what the weapons do. Great game and good job had lots of fun playing ! :)
very fun I like the open world choice! Maybe a tuttorial or something similar to introduce all of the mechanics of the game, I found body swapping weird and also the bg music doesnt loop :( Also some kind of end goal would be nice but maybe i didnt play long enough, great game and keep 8/10 would play again :)!
This game is super fun and very well polished it feels like a completed game which is so awesome in a game jam. super clean and awesome. I do wish there was some bg music but that is just a personal opinion. Also the fact that you need to shoot to move but also destroy obstacles is a fun challenge since you are moving away from the safe are you created. Great game!! :)
very fun game, i wish there was more even more cards to have fun combos n stuff. there was a lot of polish and the systems where really fun to interact with. I agree with some of the other comments an interactive tutorial would be nice and also as the game went on I felt like I was regen energy to slowly to combot all of the enemies that spawned
It was unclear how attacking worked, also the contrast between the background and the enemies made it hard to what was happening sometimes, enemy colliders stay on when they die. The full heal every attack also felt broken and maybe adding in some more "vampire surivor like"-esc elements like being able to choose btwn a heal and some other upgrade (whether is be speed regen, lower mob spawn rate etc) so the player has more agency when playing would be a good addition.
very cool game, I loved the tutorial and it was a great way to introduce the player to the mechanics, also the bg music was great! I though the puzzles were creative and it was a lot of fun to think through. encounter a bug where i would punch the stones and id get trapped in a walk animation and couldnt move anymore.












