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A jam submission

In The CaveView game page

Submitted by Diamond32 — 3 hours, 25 minutes before the deadline
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In The Cave's itch.io page

Results

CriteriaRankScore*Raw Score
Quality#133.0003.000
How the themes are used#153.0003.000
Overall#152.9132.913
Entertainment#192.8262.826
Concept#212.8262.826

Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

I have completed your game by constructing the bridge, overall the art style is amazing , nice controls , theme well used for the game ,had fun playing it

Developer

Thanks for taking the time to play my game!

Submitted(+1)

This was really fun! I love the artstyle and overall how the game feels. I would seriously play a full game like this if there were more features and enemies to it. One issue I had is the blind jumps you have to do often, jumping into pits hoping you don't land on a spike.

Developer(+1)

I'm glad you liked it!

Submitted(+2)

I usually keep my headset low as game jams tend to have music and SFX BLARINGLY loud. Ironically I found yours quite quiet in comparison and I appreciate that. 

I don't know if it was intentional but I'm not a big fan of how the fire/spark flower/plants shoot balls of energy at you that both "float through all objects" and "chase you forever" Every time I was respawned I had to fight those things off which was okay until I ran into three of them and respawned with like 6-8 on me. I was down to 10 hp before I left the respawn point. 

Mechanically it needs a little work, the jump was a little clunky and thematically it could have benefited from a double jump as the Main Character is a ninja.  I'm also not a big fan of "leaps of faith" where I have to jump or drop to something I can't see in the game and without a double jump I can't even try to evade before its too late.

It seems like your team is mostly sound designers so I have respect for your effort. The "redo" being a redo of the level is a bit commonplace for platforming and isn't the most favorable way of achieving the theme. I'm not entirely certain where "out of reach" comes into play either

However the sprites were good and the MC is cute.
Good work all!

Developer(+1)

Thanks for your feedback. I was working on this game solo, because I have no experience in music and sound effects production I took all music from free sources with proper atribution. To be honest, I left level design for the last day, that's why there are some places where you just need to die in order to progress. Out of reach part was hard to make stand out, but I thought  that making exit which is impossible to reach without the bridge would work. To sum up I am thankful for your insights, every suggestion helps me to improve, because it is just second proper game I have made. 

Submitted

Well for a second attempt it is very good. Keep it up!

Submitted(+1)

Very good art.

Submitted(+2)

this ended up being very similar to our own game in terms of theme use. the art is great btw

Developer(+1)

I also like the art style of your game. It is great game, although I found your game a little bit too hard to understand.

Submitted(+1)

Love the Graphics, wish i could draw like u

Developer

Thank you! I am not that good as artist, it takes a lot of time for me to make something good. If you want draw better my only suggestion is to practice more, the more you try the better you get!