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PixelStorm

19
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A member registered Mar 11, 2019 · View creator page →

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Thanks! Yeah I didn't really pay too much attention to how loud the sounds were, since it was one of the last things I implemented. 

Thanks for the feedback! I was actually going to add an indicator for the attack refill, but I was running low on time, so I didn't end up implementing it. And I probably should have made the red doors thing clearer, yeah. 

Thank you!

Thanks :d

Thanks! ^^

Interesting game! A little short, though. Also, not all Renpy games are dating games lol

Pretty nice game. It lacks some animation though. Also, why does the downloaded file say "Brackeys Game Jam - Rewind"? Was this made for that jam and reposted to this one..?

Pretty cute little game, I like it! The dashing felt a little unresponsive though, and sometimes I got stuck on a block and couldn't jump. Also don't really see how it follows the themes. But pretty fun!

This was really cool! The artstyle is super cute, I love it so much. This isn't an entirely original concept, it has been done before, but your execution of it is really great! If you were to slap on a few more features you have a really fun chilled puzzle game.

Interesting game, you don't often get a visual novel-type game in a jam! I enjoyed it.

Pretty fun game! I'm not sure what the difference between the red arrow block and the orange minus block were. Also, sound effects would add a lot I think. The camera is a bit snappy, you should make it a little late with some lerp. But the game was cool, I enjoyed it!

This was pretty cool! The effects are really nice, I liked the rewind one especially. It is a bit annoying when you die and go all the way back to the beginning for like a third time, you could have made the player return to the last place they were standing on before they died, and that would still fit the theme. It was really satisfying to collect the little orbs by killing slimes and breaking stuff, and the sound effects are well made. Only problem with the orbs is that I had no idea why I was collecting them.

The atmosphere of the game is really cool, it feels like you're trapped in a place and in time. If you were to expand on that with some story it would be awesome. The movement is alright, I kinda liked how the jumps are really long, but the acceleration on ground is wayyy too slow. Cool game!

Wow, this was trippy. I love the artstyle, it's seriously really good. However, the execution.. Not the best. You can't really aim with your cans, there could have possibly been more checkpoints, and the camera was... Really bad. It often got stuck above me and I couldn't even see where I was jumping. 

This was really fun! I love the artstyle and overall how the game feels. I would seriously play a full game like this if there were more features and enemies to it. One issue I had is the blind jumps you have to do often, jumping into pits hoping you don't land on a spike.

Art is super awesome, but I must say the game feels a little janky. Also It'd be nice if there was an executable build avaiable, I downloaded the Html5 build and the screen was oddly cropped for me. 

This was really cool! The artstyle is gorgeous, story is very interesting. Well done!

Thank you! c:

Thanks! Yeah I was finishing the game up at like 5 am (the deadline was 6 am for me), and I really didn't have the energy to do that. I put controls on the game's page but those don't show up here unfortunately :/