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A jam submission

Error PortalsView game page

Error Portals is a first-person walking simulator where glitches are the path forward.
Submitted by Lextrack Studios (@lextrack12) — 5 hours, 59 minutes before the deadline
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Error Portals's itch.io page

Results

CriteriaRankScore*Raw Score
Art#1493.1503.571
Theme Integration#2172.6463.000
Innovation#2272.3942.714
Sound Design#2432.1422.429
Overall#2652.2682.571
Fun Factor#3331.7642.000
Gameplay#3741.5121.714

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game bring our theme, The Error is the Feature, to life?
The game leans into chaos by making you question what's intentional versus broken, then revealing that distinction doesn't matter. Each distortion becomes an invitation to step through and explore deeper. As you progress, familiar spaces twist into impossible configurations, but this isn't accidental—it's the intended path.

The ultimate chaos: realizing these "errors" might be windows into a hidden truth that the "correct" reality was concealing. Every apparent bug becomes a feature, and fixing them would actually break the core experience of navigating through the impossible.

Did you include a fake publisher splash screen at the start of your game?

Yes

Did you use the Audius API in your game?

No

If AI was used in your game, let us know how you used it.
Only use AI for some repetitive parts of the code.

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Comments

Submitted(+1)

I think this is a cool game idea, but definantly needs some more work .


P.S. Loved that god told me i was a bum

Submitted(+1)

This was cool, I liked the atmosphere and storytelling. I wish there was a little bit more to progressing than just finding the portal in most of the levels, but overall it was a nice experience.  It's a shame you don't have a web build, I almost missed this game.

Developer

Thank you for your feedback and for playing the game. I tried to make a web build, but the game got stuck as soon as it started, probably due to the environment effects or the models. That's why I built an .exe

Submitted(+1)

That was a trip! thank you for giving the player a decent run speed.  I like the gradual introduction to the bug error, made me go, "hmmmmm..." as I was playing.  Otherworldy dialogue and fog was great for the immersion too.   Good use of effects at climax, blended well with storytelling.  Great Job!