Thanks for reporting this! You’re absolutely right - the loop exploit breaks the game balance. This is my idea:
Limit item processing: Each item can only be processed a maximum of 3-5 times before being destroyed, preventing infinite loops
Restrict bonus output: The Processor Efficiency upgrade will only trigger for fresh items from extractors, not for already-processed items
This will make loops ineffective while still allowing legitimate production chains. The fix should be ready in the next update!










