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Float Some's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme interpritation | #1 | 4.600 | 4.600 |
Art | #1 | 4.200 | 4.200 |
Gameplay | #1 | 4.600 | 4.600 |
Quality | #2 | 4.000 | 4.000 |
Story | #3 | 2.400 | 2.400 |
Music | #3 | 1.600 | 1.600 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Some solid mechanics here!
The animations were silky smooth and really well executed (better than anything I've ever made). The dashing, lunging and book animations were really top notch!
Sound effects were good, though the crafting book gave me horror vibes rather than survival/adventure. Made me *not* want to open it to craft. 😣
Graphics were solid, though the grass kind of messed with my depth perception. I can see that it's stylized, but without a border along the edge it kept making my eyes hurt. Also the exit's being *exactly* where the maps end broke my immersion once or twice (seeing the skybox *under* the floor tiles and all), but it's a game jam and I can't fault ya for that.
I think we need to change the music category to "Sound Design" so I can give you guys a higher score. Your guys sound design was effective, but as is I can't give full marks for music that isn't there.
The story was... there? I can assume game design took precedent over story development; fun as hell for the Minecraft generation, not so much for the bibliophiles. P.S. Dramatically revealing their name to be Jack but leaving it as Lucas in the menu was hilarious.
Overall an amazing display of your design prowess as well as the potential of Paper Maker, kudos!
Cid! Thanks for such a thorough feedback. We will keep all this in mind hopefully for a next project or for Floatsome v2 :) :)
Glad you enjoyed it
Way to go KevinOfNine and Chappie!
This is a unique RPG Paper Maker title, an action-RPG with elements I've never seen in this engine. For all its new features, I only had to quit and restart once (I got stuck when I dashed into the ocean).
Collect material! Craft! Dig! Lift logs! Slow time! Mine! Climb! Shield! Swing a sword! Dodge! Hide! Dash! And more!
The most fun parts were dashing everywhere and the sound the book made when you opened it.
Hey Thanks Wood!
Kevin is the sorcerer on all of this, I did nothing really. Thanks for playing yo PS: How do you know Chappie was here ?? :snickering eyes:
It was a little hard to rate since it's unfinished but I tried to be fair.
There's no music which is a bummer. The story also isn't very developped, but I assume there might be more to it when it's done.
I really liked the concept and the gameplay elements with crafting and traveling, and I thought the art was pretty nice!
Hey Maple!
I wish there was more to it as well. We had no time to deliver more content, we were trying to get some NPCs, enemies in there, its own video for the start menu, aaaand more. But at least the gameplay was shown and ig that was the key for the Jam. With everything in place, and another 3 months. I could totally see a prototype demo.
Kevin was the sorcerer in all of this, all I was able to do was create some animations here and there.
Thanks for playing yo!
I'll be looking forward to the prototype demo (and full version!) if you do decide to go for it!