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cid331

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A member registered May 30, 2020 · View creator page →

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Sadly, you're not the first to comment on not understanding how to recreate the mechanics of my game. I thought my tutorial series on Youtube would help guide users to get the basics down, but it seems a more in-depth explanation is required. I may need to create a separate series of tutorials for this.

Out of curiosity, which mechanics are you most interested in? If I can compile a list of the most desired ones, I can cut down on the number of videos I'll need to make.

(1 edit)

Edit: Nevermind! Turns out it was my fault all along; apparently I've been using my headset wrong all these years! My Turtle Beach P11 headset has a USB cord and an Audio cord. I've only ever used the USB because it simply worked out the box like that. Seems that if I want a stable recording I NEED to use the audio cord. Go figure 😅

So your program is fine and works wondefully! As soon as I get some extra income I'll be sure to pay you for your work!

Alright so I haven't finished the game but this feels like one of those games that's going to take me a while (in a good way!) so I'll just post my thoughts so far:

The quality of the game is just fantastic; the art style is unique while also feeling familiar (I get PaRappa the Rapper/Mega Man Legends vibes). The concept is wholesome and refreshing. Like Animal Crossing mixed with Stardew Valley; very slice of life!

The music was spot on; calming when out and about but very lively when cooking in the kitchen.

Story-wise, it was simple but effective. You're backstory is straightforward and your goals are easy to understand. Open a business on a boat in the hopes of paying off student debt. A modern tale for the ages!

The mechanics are a little daunting at first but once you take it all in, it becomes very intuitive! Is the refrigerator the only way to check your inventory?

Overall, it fits the theme of the Jam like a velvet glove! It has the right amount of flair without going overboard (bad pun intended!).

My only nitpicks are as follows: the controls were... counter-intuitive at first. Movement was binded to qa/dx for some reason, so I re-assigned them and then made the interaction key E instead of Enter. In addition, some Touch events that were intended to stop the player and have them move back the way they came were a little delayed. In one instance I turned around before the event triggered and kept going in the previous direction. Finally the collision on the deck of the boat is finicky; I got stuck in place in one area and because I didn't know where to interact with the Octopus I ended up outside the boat and couldn't get back in 😅.

However, this was made in a short amount of time for the Jam and I can't fault you for not anticipating every little thing that could go wrong. Your game is a great example of the heights Paper Maker can achieve in such a short amount of time!

Some solid mechanics here!

The animations were silky smooth and really well executed (better than anything I've ever made). The dashing, lunging and book animations were really top notch!

Sound effects were good, though the crafting book gave me horror vibes rather than survival/adventure. Made me *not* want to open it to craft. 😣

Graphics were solid, though the grass kind of messed with my depth perception. I can see that it's stylized, but without a border along the edge it kept making my eyes hurt. Also the exit's being *exactly* where the maps end broke my immersion once or twice (seeing the skybox *under* the floor tiles and all), but it's a game jam and I can't fault ya for that.

I think we need to change the music category to "Sound Design" so I can give you guys a higher score. Your guys sound design was effective, but as is I can't give full marks for music that isn't there. 

The story was... there? I can assume game design took precedent over story development; fun as hell for the Minecraft generation, not so much for the bibliophiles. P.S. Dramatically revealing their name to be Jack but leaving it as Lucas in the menu was hilarious.

Overall an amazing display of your design prowess as well as the potential of Paper Maker, kudos!

Thanks for the reply! I've never used MV before (but I've owned it forever). Did you use *just* the core plugins or did you use all the extensions listed in that post? Sorry for all the questions, but I'm *seriously* interested in trying my hand at a tactics RPG soon and the more info I have the better. Thanks again!

Definitely love the look of this game! Which version of RPG Maker did you use? Did you use a Tactical Battle System plugin or make it from scratch?

Hahah, damn that sounds terrible! As it is right now, it'd cost $100 USD for me to submit my game to Steam Direct and I doubt I'd ever recoup the money (this is a short Game-Jam project). But I'll let you in on a little secret: just wait for the itch.io sale to end and the game will go back it's free/donation state. I only started charging because I wanted to try and get the game promoted via the sale. Turns out it hasn't really done anything in terms of views/downloads so I'll be reverting it at the end of the promotion.


Sorry for the inconvenience!

Thanks for the comment! There's a reason enemies despawn, however to explain it would take a bit of time. Suffice to say it was necessary to prevent enemies from becoming invulnerable to damage from the player.

Best of luck with your game!

No prob

Nifty game and a solid entry for the Jam!

Alright so I managed to plow through the fps lag and found myself enjoying the game overall. 

Was confused as hell in the beginning about saving/leveling, but I managed to figure it out and found it rather charming. Instead of money/coins though, might I suggest scrap as the means to upgrade? Kill other robots and take their parts to upgrade yourself (or was that what your currency was?).

Not sure if it was due to lag, but the collision for re-entering the garage to save/upgrade was fickle at times and I would have to constantly go back and forth to get it to work.

Aside from those minor criticisms (fps may have been due to my end, so beyond your control) a solid game with a bit of humor to round off the edges and provide a good time.

9/10 IGN

That's the thing, it is in windowed mode.

You need to private message this to Hacky. 

Excellent game that everyone should experience.

A charming game with a likable protagonist and a touching story. REALLY creative with the glitching gameplay and world design. Totally believable that the game was bugging out on me.


10/10 IGN

Alright he'll allow it. Just send him a link to your published game.

Unfortunately it doesn't seem like there's a way to allow your entry to be submitted, otherwise Hacky would let you. Sorry.

I'll ask Hacky. 

Thanks, I'll get around to playing yours soon! Taking a little break after barely getting my game into a working state.

What do you have?

Rule #1. The only game engine your allowed to use in this game jam is Rpg paper maker any games not made with it will be disqualified.

So unfortunately, no. Has to be RPG Paper Maker.