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A jam submission

Breach and ClearView project page

Fast paced urban combat between the Peacekeepers and the Resistance.
Submitted by brutusaurelius — 2 hours, 24 minutes before the deadline
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CriteriaRankScore*Raw Score
Adherence to the Theme#153.6673.667

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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I really like your implementation of Suppressing Fire rule. Most intuitive version that I've ever seen.


I'm a big fan of breaching scenarios! A game designed around the instant of the breach is a great idea. I definitely want to play with some of these rules and will give my feed back when I do. I really like the "Advanced Sensor" piece of kit, but I do have a question regarding it. If enemies are revealed after a breach, isn't the sensor rendered useless if I would see who is on the other side of the entrance immediately anyways? Or can I use the sensor and then change where my entrance would be if I find something I dont like on the other side? 


Hi! The intent was to have the Advanced Sensors be used on single entrance to reveal the presence or lack of units there right before the breach. I'll see if I can fix it!


Sweet design! Something you might consider could be a "risk factor" of shooting when the target is near a Hostage, to replicate the risk in games like Rainbow Six of shooting a hostage and losing the game.


Rainbow Six!  Great start to this, but with such a complex premise, there’s a lot of questions.  When do the terrorists reveal their figures?  Think this has good potential, but playtesting will mature some of the game process.  Great submission!


Resistance fighters reveal their positions after the breach.