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stalkerfriend

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A member registered Apr 29, 2020 · View creator page →

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I'm a big fan of breaching scenarios! A game designed around the instant of the breach is a great idea. I definitely want to play with some of these rules and will give my feed back when I do. I really like the "Advanced Sensor" piece of kit, but I do have a question regarding it. If enemies are revealed after a breach, isn't the sensor rendered useless if I would see who is on the other side of the entrance immediately anyways? Or can I use the sensor and then change where my entrance would be if I find something I dont like on the other side? 

Thank you! Its appreciated! We wanted to try and set a tone for a frantic, snappy game.

Cool Concept! The rules are a little vague in places (there are 30+ card options on the back, but the deck is 100 cards. Which entries get duplicates?), and needing 100 custom cards is a pretty big road block to game play. This could probably be resolved by condensing some of the possible card options. Sometimes less is better, though the reaching scope is admirable.

Interesting ideas! Obviously its incomplete but there are some good concepts. You'd have to be careful regarding interactions with the special abilities and the model counts - some combinations (such as turning 3 defenders at once + the regular turn) already affect possibly 1/5th of the defenders models, which makes finding the VIP substantially easier. This is also the most difficult part to play test!

Thank you!

Thank you!

I like the scope of this game! Really interesting - I'm also always a fan of solo rulesets. Maybe in further iterations it might be interesting to include an aging mechanic beyond just children becoming adults, perhaps adults can become too old to adventure if they make it that far. Great submission!