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A jam submission

Sea of SkullsView project page

Fast paced action and looting on the high seas!
Submitted by Nuggs4Snuggs — 15 hours, 15 minutes before the deadline
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Sea of Skulls's itch.io page

Results

CriteriaRankScore*Raw Score
Originality#14.8004.800
Design#24.0004.000
Adherence to the Theme#44.2004.200

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

Damn, now I need pirate miniatures and ships.

Submitted(+1)

This looks really neat!  I love the idea of two scales, that of the ships and of the island exploring.    Really innovative to make one player the "environment".  Would be even cooler if instead of rolling for wind and weather, the Environment player gets to pick what happens since they control the environment.  Great submission!

Submitted

I think they do at first.

"When the Treasure has not yet been picked up by a Pirate player the Environmental player can choose from the list of weather effects, with the caveat that no weather effect can be chosen twice. However, once the Treasure has been picked up, weather must be rolled for."

I also loved the two scales idea and the idea of counting "crew" as health haha

Submitted(+1)

Really cool theme! Maybe I missed it, but how many Ghost Ships does the Environmental player get to start with?

Submitted(+1)

Two per non-enviromental player I think. (This OPR scarce-text format is hard to read for some reason, isn't it? I'm having some trouble reading some of the rulesets, this one was easier to read than average).