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Raid's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Freshness | #1 | n/a | n/a |
Graphics | #16 | 3.031 | 3.500 |
Story/Narrative | #17 | 2.887 | 3.333 |
Music | #21 | 2.887 | 3.333 |
Gameplay | #24 | 2.309 | 2.667 |
Overall | #24 | 2.511 | 2.900 |
Sound | #28 | 1.443 | 1.667 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
The story definitely made me smile, especially the final pic of the warrior giving the thumbs up!
I know others have already commented that it's incomplete, but just to be sure I didn't miss anything, do the items you are supposed to collect actually exist yet? or is that part of the game not implemented yet?
I'm sure you are aware of this too, but it definitely needs some sounds for the combat. A swing sound, a hit sound for when you make contact with the enemy and a hit sound for when an enemy hits you. Maybe even a blood or screen flash effect for when you are hit.
Otherwise, a fun concept with some impressive environments and character models. I especially like the cathedral and the bar scene that leads into the main menu. Good work! :)
Hi! Thanks for your feedback!
An uploaded game build doesn't have items to collect. Actually, we've implemented items dropping by slaying enemies. However, we've encountered numerous errors we couldn't solve in time. Therefore, we had to cut a large part of code, so the game could run without accidentally exiting :)
As for the gameplay, there are lots of things to work on. I hope we would be able to polish every side of it by the next OGA :)
The story definitely made me smile, especially the final pic of the warrior giving the thumbs up!
I know others have already commented that it's incomplete, but just to be sure I didn't miss anything, do the items you are supposed to collect actually exist yet? or is that part of the game not implemented yet?
I'm sure you are aware of this too, but it definitely needs some sounds for the combat. A swing sound, a hit sound for when you make contact with the enemy and a hit sound for when an enemy hits you. Maybe even a blood or screen flash effect for when you are hit.
Otherwise, a fun concept with some impressive environments and character models. I especially like the cathedral and the bar scene that leads into the main menu. Good work! :)
Very polished for being made in a month! I really like the mechanics, and it would be very cool to see you continue working on it! :)
Hi there, I want to rate your game, but I can't figure out how to open the file, is there a specific engine it needs to run on?
Hi! The game starts by running Raid.exe in the main folder. Before that you need to unpack Raid.rar with WinRAR or similar data compression tool. If it's still unclear, feel free to ask :)
Thanks. :)
Would you mind adding a zip version? I don't want to pay for Winzip and I can't find a free convertor that can handle the file size or isn't scammy.
Added a zip version! Have fun :)
Thanks!
The environments look nice! Who made them? (I didn't see anything about them in the credits.)
The game is quite unfinished, but you probably don't need me to point that out. What I do want to say: don't start your game with an unskippable story that takes several minutes! (And then I even made the fatal mistake of clicking "Story" in the menu...) Also, your UI doesn't work on all screen resolutions, so I couldn't read the first line of the intro text elements.
Hi! So, there are 3 people in a team. Zero_Motivation did most of the code. DariaArt is a character artist. Everything else is on me. Well, in this case environments too and at the same time it's my first attempt to do every single object in the project by myself. Unfortunately, it took me most of the time and the game came out pretty unfinished :D
Speaking of unskippable intro and UI, the whole thing is the last part of the game that was implemented, so we had no time to test it :(
Thanks for commenting :)
i like the concept of quick raids to get objects. Very nice feeling of movement, made me want to see the finished project. Also great job on the animated menu.
Thanks for the feedback! When we were working on a concept I thought such gameplay mechanics as looting, collectable stuff and short game sessions would be really appealing to gamers. If there to be another OGA jam in the future, we would try to release a finished project.