I cant get this to run, just gets stuck on the Godot loading screen, any help?
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Knights of the Dungeon's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #3 | 4.033 | 4.033 |
Gameplay/Playability | #3 | 4.043 | 4.043 |
Graphics/Artwork | #3 | 4.217 | 4.217 |
Music/Sound | #3 | 4.043 | 4.043 |
Story/Narrative | #4 | 3.826 | 3.826 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
I’m on Windows. It’s strange when I first tried it it worked, when I went back to play again it just stays on the godot screen, plays the music and then just stops responding. I’ve deleted it, rebooted, re-downloaded and it still won’t work, I’m going to try again later, I’m just trying to think what it might be, does it have an auto save feature? That could be something , is there a requirement? Maybe I’m missing something, my firewalls perhaps. It’s a strange one. Il just keep trying and hope it will run for me.
Looks like fun but unfortunately I can’t play it as it’s Windows only. Any chance you could upload builds for other OSes?
Thanks. I tried the updated version and it works better but still has some problems. When I downloaded it, it complained that it was missing the .pck file. Because I had downloaded the windows version previously, I knew that the .pck file was found there, so I extracted that into the same directory. Then when I ran it, it said that the .pck file had to have the same name as the executable (without the extension) so I renamed it to match. Then it was able to launch, but it crashed because it required a newer OpenGL version than I had on my machine.
So anyway, if you fix it so that the Linux version is a tarball or zip that contains the correctly-named appimage along with the .pck file, then it will probably work on other peoples’ machines if they have a newer graphics card than I do.
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