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A jam entry

PitfallView game page »

A 1v1 game where players destroy the terrain and try to be the last one standing.
Submitted by flee135 with 11 minutes, 6 seconds before the deadline

Results

CriteriaRankScore*Raw score
Fun#83.2613.545
Humor#192.4252.636
Overall#213.0103.273
Theme#252.7603.000
Audio#302.1742.364
Mood#332.2582.455
Graphics#352.4252.636

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Source code
https://github.com/flee135/Pitfall

Tools used
Godot, Blender

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Comments

Nice model animation for a 72h game! I really like the old-fashioned split screen approach to multiplayer.

Jam Judge(+1)

Fun, goofy game! I included it in my Open Jam compilation video series, if you’d like to take a look. :)

I wish you had added a 1 player mode to the game. You already had most of the options needed to make it a wave based survival game in the menu anyways. As I had no one to play this with I played it like a 1 player game anyways by moving the other character into a corner and trying to protect him and survive for as long as possible with the constantly spawning enemies.

Ran well on a low powered Arch Linux laptop and the only bug I encountered was the fact that if both players fell into a pit the game would say they had both won :P.

Developer(+1)

Thanks for trying out our game! I'm glad you were able to find a way to play, though keeping the other player alive sounds very difficult :)


In fact, the original concept for this game was a single player or co-op wave based game. After playtesting with two players we realized we had a lot more fun making it competitive  and so that became our focus. Sadly there is a bool that toggles single and multiplayer, but we overlooked that before the submission deadline and did not expose that option on the main menu. It's something that would be easy to add if we decide to update the build.


Another idea that I had a day after submissions was to actually have a simple AI for the second player. It would incorporate the same pathfinding that the enemies currently use, and have simple triggers for the attacks. Potentially something else we could add as well.

(+1)

Too bad about the single player vs. multiplayer toggle being left out! Even a rudimentary AI would've indeed been nice too, but with how hectic game jams can be I totally understand that such a thing might not be a priority.