The Loose End table is meant more as a guide in case you are playing GM-less or are stump for inspiration. Ideally the GM would make a Loose End based on what the player is trying to do, for example if you were examining a body and failed your roll, the GM might say you found a strange skin condition instead of whatever you were hoping to find.
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The way this builds to its conclusion looks super satisfying. One question: How does the GM select from the Loose End table?
The Loose End table is meant more as a guide in case you are playing GM-less or are stump for inspiration. Ideally the GM would make a Loose End based on what the player is trying to do, for example if you were examining a body and failed your roll, the GM might say you found a strange skin condition instead of whatever you were hoping to find.
Ah, got it. Thanks!