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Euan

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A member registered Apr 06, 2019 · View creator page →

Creator of

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It does indeed!

OK, nice! That came through when you read on.

This is great! I was initially confused by the line 'Then decide if your character likes their magical side. If they do, pick 3. If they don’t, pick 4.' as I thought I needed to either pick three or four of the items from the tables, but that number is simply the Strangeness value, I think?

Haha, thanks!

Thanks so much! I find the themes really helpful.

Aha! I thought the list was referring to the cards, not the Annes. Got it! Thanks.

A great blog post about adventure hooks: Juicy Worms, Local Knowledge and Player Engagement by Idle Cartulary.

Love the tactility of this so much.

This is very cool. It's very possible that I'm being blind, but I think I'm missing some info from the very start, where it says "Every player chooses an Anne and draws 5 cards from their suit (see list to the right)." Which list is that referring to?

Nice to see a full system being put out for the jam. Also bonus points for having explicit rules for fighting while holding a baby – those cowards at Wizards of the Coast would never!

Really lovely meshing of concept and systems. Is the passing of time marked simply by movement?

It might just be me, but I don't see a download link?

The dice bowls mechanic is so good! It gives such a strong visual sense to what's happening (or might happen) to the story. Excited to see future games!

This is such an elegant concept and execution.

Just a heads-up, I get the error: "WARNING: This Page Has Been Quarantined" when I try to download the PDF.

Really interesting to see a competitive TTRPG, and it really works with the theme, too.

This kind of game would be so easy to do badly, but this is extremely well executed. Also some lovely design here!

This is such a neat system for creating creatures, never mind being a game in itself!

This is so well done! The setting, writing and illustrations are a perfect match.

The roll-near roll-far system for the chaos dice showing the path is so neat! 

Such a good execution of the concept! The idea of each character being a fragment of one person is a lovely way to set things up.

I'm not usually one for wargames, but this is so well done. And I love your paper cuts!

Such a good idea for a setting! Amazed I haven't seen this before

This looks more like a two-pager, but a good one! :) It's very clear. I love the use of different highlights to flag different kinds of information.

Always great to see crunch games made for these jams. It really shows you can have more than just a single resolution mechanic in a one-pager.

Such an evocative setting, and I love the illustrations.

This is a lot of fun. Love that ominous final line!

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Thanks! They were made specifically for this; although the Halberdier one is a continuation of the design language I came up with for Restharrow for the You Cannot Play This Game Jam a few weeks ago.

Thanks so much! I did lean on the design side of things a bit for this once since I made it in a very short time span and knew I wouldn’t have time to refine a more novel core gameplay system.

This is a wonderful guide to setting up, running, and playing in a PbP game. Clear, succinct, and full of great examples. Highly recommended.

There is loads of great content online to help you write your TTRPG adventure – everything from blogs to YouTube videos to full on courses. What's your favourite? Here's one of mine:  The Alexandrian.

Sure thing! The fact that so much creativity is expressed through jams like this without any expectation of return makes me very happy.

I'll keep an eye out at local garage sales. Who knows what you might find!

Such a genuinely helpful roll table. 

Love the doomed momentum of this. 

Written a one-page game and open to folks writing an adventure for it? Share a link and a short summary in this thread.

For example:

Wild Places is a GM-led, rules-light system designed for single-session play. Characters are normal people who find themselves in strange situations. Inspired by authors like Susan Cooper, Marcus Sedgwick, and Suzanna Clarke, it is not designed for combat. 

👀

Thank you! You have to stop me  if I ever decide I want to try and make the rest of the game.

Thanks! It was a lot of fun. I used three faces of 'Morris' from P22 Type Foundry, which are such great adaptations of William Morris' original letterforms.