This is such an inventive game. I love the physical aspect of the layout of the cards visualising the journey, complete with junctions. The fact that it works so seamlessly with this theme, as well as the other one you had for the work-in-progress, shows how robust the system is. It's on the to-play pile!
Euan
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I've always been meaning to investigate Belonging Outside Belonging, so it's lovely to see a on-page version to give a sense of what's involved. The movement of tokens through Strong and Weak Moves is such an elegant concept, and your writing is equally well balanced, in terms of how much detail it gives. Very curious to try this one.
OK, first of all, it's so nice that the pamphlet is also the board. I've always been vaguely aware of miniature games, but have zero interest in collecting the tens or even hundreds of small pieces of plastic you need to begin. A simplified, but still satisfyingly complex-looking version of the concept looks right up my street and the rules of Invocation of a Squealing God (incredible title) is so clearly explained. It reminds me a little of the videogame Into the Breach, which I mean as a massive compliment! One question: What does the single dot on the Room Layout diagram represent?
This is such a nice combination of narrative journaling and dice-rolling randomness. I've actually never played Yahtzee, so you might like to know that your writing and design is super clear to someone like me! I love that it also has a push-your-luck mechanic with the Journey rerolls. Always so tempting... Oh, and just for info, there is a tiny typo at the beginning of 'The Ending' section ("IThe").
There's so much going on here! I really like that it takes a step back from the typical street-level, single-person approach of most cyberpunk games by letting you run things as the Spider. It reminds me quite a bit (in approach, rather than specific mechanics) of the in-between heist moments in Blades in the Dark, when you have to make those higher-level decisions about your crew. Very clear design and writing, too. Love all the random tables!
'Once Upon a Crime' is an incredible title. I don't know the Brindlewood Bay system, but it looks super flexible, as your theming feels very organic. I really like that you included a section on writing a mystery, too. That kind of thing is always super appreciated as a GM, especially for a one-shot in a new system.