I'll keep an eye out at local garage sales. Who knows what you might find!
Euan
Creator of
Recent community posts
Written a one-page game and open to folks writing an adventure for it? Share a link and a short summary in this thread.
For example:
Wild Places is a GM-led, rules-light system designed for single-session play. Characters are normal people who find themselves in strange situations. Inspired by authors like Susan Cooper, Marcus Sedgwick, and Suzanna Clarke, it is not designed for combat.
I've been blown away by the amount of unfettered creativity that's been brought to light through this jam. An entire YouTube channel's worth of in-character content with a developing narrative?! Incredible, incredible work. If you're not already pursuing some form of storytelling as part of your creative life, I hope you reconsider. This is just so engaging.
(Also I know I'm in deep because I followed the URL on the back of the Soul Cemetery box and now I'm unsure where the narrative ends. 😄)
Was the 'all Jan Van Stijevoorts' strat always nerfed, or was this rule added in the new edition? It's a classic at our table, although our CM has threatened to smother each and every one of us with their cloak if we try it again. Jokes on them - that's part of our plan to get hold of the apple!
(This is great.)
This is a great setting and there are so many strong concepts in here! Is the first scene roll determining the location of the next scene? If so, does that mean each of the players can be in different areas, i.e. moving areas each player turn? I'm just trying to figure out how cooperative the game wants the characters to be. Both cooperative and independent would work well, it seems.
Thank you so much for such a thoughtful and kind review! The constraints that one-page games bring with them really gives us permission to make a very narrow experience – they don't need to to work in every possible situation or for every player or for campaign-length play. And so when they connect they connect, and I love that.










