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Euan

180
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27
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39
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A member registered Apr 06, 2019 · View creator page →

Creator of

Recent community posts

This really demonstrates the breadth of what a game can be. Super wholesome. 

Really love it when people make games accessible to a wider audience than usual, especially kids, and ItO is a really nice base for this, being pretty straightforward already. Nice work!

Super impressive, especially for your first one-page game! It feels really complete and the writing in particular is very strong.

Such a fun concept! 

Love this!

I really enjoy the Fate and Resolve system, and how it flows through all the rest of the mechanics.

Massive fan of the Mark currency allowing for Heroic Actions. It really leans into the fantasy. It looks like players can accumulate more than one Mark at a time?

This conjurers such a brilliant atmosphere so quickly. Lovely writing and design.

Absolutely brilliant idea for a L&F hack, and written really nicely. This would make for a perfect palette cleanser game in-between longer campaigns.

This is a really nice concept, and I love the way it works on a specific timeline - it really adds to the atmosphere.

Such a great theme! I can imagine this would be great to play with a bunch of horror fans.

Really love the way the time mechanic is used here.

This is a fun concept! What happens if someone fails a Scepticism roll after being attacked?

The tone of this comes through so well through both the mechanics and the general writing and random tables. The naming system alone gives the characters such an immediate personality. It reminds me of Mausritter in that way. Are the 'cuts' shortcuts?

Yep, that works! It's a really fun idea. Reminds me a bit of the Jackbox games. 

Got it. That's a nice mechanic!

Such a fun idea! 

The theme of this is so evocative! Very Jeff VanderMeer. 

Of course cats exist simultaneously in the Shadowlands and the mortal world. 😄 Nice work! Very clear writing and layout.

This is a really interesting one. The interactions of the jokers with the rest of the pack makes for a lot of possibilities. I also love that you included the design challenge at the top -- that makes for a really nice insight into your thought process.

This is so much fun. I've never tried a dice stacking game, but this one might have to be wheeled out at some point. I also love that we both took the 'defeat giant robots' idea and ran in wildly different directions with it. 

Just a heads-up you've uploaded the Affinity Publisher source file, rather than the PDF. Would you let me know if you replace it? The game sounds fun!

This is really nice. Also props for making a one-page game feel airy on the page - I certainly didn't mange that!

Do I understand correctly that there are degrees of Advantage and Disadvantage, with the Narrator choosing whether to give them an additional d4 or a d6?

I get the same vibe from this as from the how to write an Alt-J song video: perfectly spoofing a concept, while being a great piece of work at the same. Also full of snacks.

The tone of this is so completely spot-on.

Really interesting concept! The layout is lovely, too. 

This is really nicely done. Your writing especially is super clear.

Gamifying the process of creating art is such a great idea for moving through periods when expressing creativity is harder than usual. Nice idea!

It's impressive how much tone and atmosphere is conveyed in such a small amount of text. Nicely done!

This is so terrible. I love it.

This game has such an amazing personality!

Perfect!

The tone of this is so perfect.

Really lovely design and layout. The flowchart is very neat! It's very obvious that this would be fun to play. 

How have I never seen a meta-TTRPG before?! Such a fun idea.

The other comments are spot on about the tone. It's super restful - love it.

This is such a brilliant concept for a game! "For you, now, only the queue exists." is probably my favourite line from any of the games I've read so far this year. On that note, you really don't need that parenthetical in the filename of the English version - your translation reads very well.

This is a really neat mechanic which I haven't seen before, and the character skills all look very satisfying to use. Nice work!

The mechanics are so elegantly simple, and the personality of the game comes through really well both in the writing and the illustrations! Nice work.