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Euan

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A member registered Apr 06, 2019 · View creator page →

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This is so dense, in the best possible way. It feels super playable, right off the page. Also massive bonus points for a good pun title.

Love this concept! There's a tiny typo in the English, I think: 'quadrupedal' rather than 'cuadrupedal'?

This is a really evocative, desperate setting! How does the sprint back to the motel work at the end of the day phase? 

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This is a great concept, and the writing is really strong. I love how the game gently guides the players away from human SF tropes. Creating anything truly alien is really hard and this iterative, cooperative approach is a neat solution.

I love the concept of erasing Traits as Uselessness is added, it's so cold and fits the theme really well. As does the biopunk colour scheme!

This is a great setting and there are so many strong concepts in here! Is the first scene roll determining the location of the next scene? If so, does that mean each of the players can be in different areas, i.e. moving areas each player turn? I'm just trying to figure out how cooperative the game wants the characters to be. Both cooperative and independent would work well, it seems.

Thank you so much for such a thoughtful and kind review! The constraints that one-page games bring with them really gives us permission to make a very narrow experience – they don't need to to work in every possible situation or for every player or for campaign-length play. And so when they connect they connect, and I love that.

Well this is just delightful! 😄

This is great! The more (and more varied) voices we hear from the disparate world of TTRPGs the better. Looking forward to future issues.

This is such a great idea! Will run this for sure.

That means a lot. Thanks!

Thanks so much.

Love it!

Brutal final line!

The mechanics fit the theme so well, especially cutting someone loose to get away faster.

Last-minute jam entries are the best. The design of this is wonderfully anarchic. 

This is really lovely, and the design complements the writing very well indeed.

This is a fun one. I thought initially that you needed to roll 2d6 for the initial choice, but I think I means one d6, with 1 and 2 being the first choices, etc.?

Love this! The writing and artwork are super evocative.

The vibes of this are so strong.

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Great concept! Does 'blunt' and 'explosive' refer to any kind of weapon, i.e. could you have a blunt blade?

Would you mind briefly explaining how to begin the game? When it says compare to previous, what do we need to refer to the first time around?

This is such a perfect setting for a game. Is the idea to eventually determine who stole the loot, or let the versions of the story ride forever?

The push-your-luck mechanic in Call of Cthulu is one of my favourites and this is a nice twist on the process.

Oh, nice! I found laser-printable acetate sheets are really handy for resolving this level of detail in cyanotype.

Really beautiful work. The words and the artwork! The colours look like cyanotype.

Such a great idea to make a collection of tonally linked games. It makes that last one hit all the harder. Really nice work.

This is a really nice application of the theme of the jam, and I love that the other players are essentially playing the loop and rolling against you in that moment.

Using a jam like this as a way to make a minimal viable product for a longer game is such a good idea.

I played too much Grim Fandango as a kid not to love this.

This is such a great concept. Love how you translated the physical use of the grid.

Oh yes. More of this kind of thing! Lovely design, too.

This is incredibly charming.

Beautifully done!

Dark Academia the TTRPG. This is a lot of fun.

This is a great concept, and the design nails the execution.

I love that TTRPGs can also be this.

'When told to stop: don't. / Run somewhere safe.' is a banger of a couplet.

Absolutely beautiful.

I'd love to see an example of play for this! Is the final sentence referring to general game notes or something more specific?