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Euan

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A member registered Apr 06, 2019 · View creator page →

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This is such an inventive game. I love the physical aspect of the layout of the cards visualising the journey, complete with junctions. The fact that it works so seamlessly with this theme, as well as the other one you had for the work-in-progress, shows how robust the system is. It's on the to-play pile!

I've always been meaning to investigate Belonging Outside Belonging, so it's lovely to see a on-page version to give a sense of what's involved. The movement of tokens through Strong and Weak Moves is such an elegant concept, and your writing is equally well balanced, in terms of how much detail it gives. Very curious to try this one.

OK, first of all, it's so nice that the pamphlet is also the board. I've always been vaguely aware of miniature games, but have zero interest in collecting the tens or even hundreds of small pieces of plastic you need to begin. A simplified, but still satisfyingly complex-looking version of the concept looks right up my street and the rules of Invocation of a Squealing God (incredible title) is so clearly explained. It reminds me a little of the videogame Into the Breach, which I mean as a massive compliment! One question: What does the single dot on the Room Layout diagram represent?

This is such a nice combination of narrative journaling and dice-rolling randomness. I've actually never played Yahtzee, so you might like to know that your writing and design is super clear to someone like me! I love that it also has a push-your-luck mechanic with the Journey rerolls. Always so tempting... Oh, and just for info, there is a tiny typo at the beginning of 'The Ending' section ("IThe").

There's so much going on here! I really like that it takes a step back from the typical street-level, single-person approach of most cyberpunk games by letting you run things as the Spider. It reminds me quite a bit (in approach, rather than specific mechanics) of the in-between heist moments in Blades in the Dark, when you have to make those higher-level decisions about your crew. Very clear design and writing, too. Love all the random tables!

Love the gambling/chance theme that runs throughout the game!

Momentum is such a core aspect of playing (and especially running) games, so it's fascinating to see it turned into an actual mechanic. It's so well conceived that I feel like you could very easily pluck out that core system and insert it into many other games to give them a twist!

That's really appreciated. It's a balancing act, for sure.

That's so good to hear! Thank you. Lost & Found is a great system, even when hacked to bits.

This is so nicely done! The writing, the design, the mechanics... Everything is so clear.

This is really inventive. Might be worth giving an alternative for those of us who don't own black dice?

This feels very cohesive and extremely open to hacking – always a good sign.

Oh the tone of this is incredible. A one-page narrative TTRPG stream of consciousness.

This is a little too real, but it's so well put together. Your writing in particular is spot-on.

One of those ideas that makes you think why has no one done this before?! Such a nice concept. Glad you mentioned safety tools up-front.

The game mentions that a Character Sheet is needed. Is this a separate file, or something we should simply make ourselves?

Love this. It would make a perfect in-between session game for anyone playing a Druid in a game like D&D or Pathfinder. The prompts are very clear, too, which helps a lot.

It's such an evocative setting. I was first working on a game for the game with a similar theme (and completely different execution) but you nailed it. The pursuer mechanic really makes this interesting.

I like the tone of this a lot, and the rhythm/sequence of play is super clear in your writing. The addition of the star map is a really nice one.

Oh damn, the writing and design of this is so clear. Really like that the PC and GM information have their own side of the page – that must have taken some careful editing!

This would be a really nice game to use to introduce new players to pen-and-paper RPGs. It's so simple from the player's side, and the genre is instantly understandable for anyone who has watched an American teen movie.

I'm so happy to hear this! Thanks so much for letting me know. It means a great deal.

Having only the 10 be a full success is heavy, but it really works with the theme and setting. It's always tricky to balance this kind of thing, but this would absolutely set the tone!

This is so well designed, especially considering you used Google Slides!

This is just adorable.

The spark/spark die concept is really nice, and it really gels with the theme!

Such an inventive layout! Love it.

Oh, incredible! Thanks so much for sharing this!

That sounds great!

Ah, got it. Thanks!

The way this builds to its conclusion looks super satisfying. One question: How does the GM select from the Loose End table?

Beautiful design and artwork, and the card-based mechanics are super easy to understand, which is not always the case for games that use them. Will definitely be giving this a shot.

This is a really nice theme and setting! You could almost use it as a standalone section within a different TTRPG. Would you consider making a printable. black-on-white version?

Using an energy pool is a really nice touch. Look forward to seeing this develop!

Love it. Would you consider adding a screen-friendly version for those not printing out the rules?

Wow, the layout really fits the game's theme. Nice work!

This looks like a lot of fun. I like that you emphasise rolling dice is the last resort.

Very strong writing here. I love that you included a lengthy example – that's a really nice touch for anyone who isn't used to playing solo journaling games. And the layout really leans into the desolation of it all.

This is really nicely written. The concept of removing dice from your pool to determine difficulty is also an interesting approach!

'Once Upon a Crime' is an incredible title. I don't know the Brindlewood Bay system, but it looks super flexible, as your theming feels very organic. I really like that you included a section on writing a mystery, too. That kind of thing is always super appreciated as a GM, especially for a one-shot in a new system.