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cubecookie333

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A member registered Dec 24, 2023 · View creator page →

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I'm glad you noticed! One of my main objectives was to keep it very open-ended, in part because that's how I like my ttrpg systems, but also because I've always wanted history games to focus more on narrative cause and consequence (which is closer to how history is actually interpreted) rather than being a wargame with a "march of progress" attached, which can be very fun but it never managed to fully scratch that itch for me.

Lovely game! I liked seeing the needle of politics slowly drift as I played, it added a real sense of gradual change across generations. Also the strategic choices for district placement were a nice intermission to the narrative worldbuilding, brings some substance to the experience.

Thanks so much for trying it out! I will admit the Oracles were a bit of an afterthought as I wanted to focus more on examples, so it escaped me that I wasn't using the same dice as the rest of the game lol.

I already have some ideas for optional rules which didn't make the cut, so I'll be looking to share them eventually ;)

Thanks for trying it out! I'm glad people are enjoying the game

Even though I should've already known from the rules, seeing a swordsman with "Sword:_Untrained_" made me laugh out loud lol. Very funny game!

Jaja gracias, no fue muy difícil hacer que un word pareciera un libro de historia, pero es el toque que buscaba para que uno se meta bien en la mentalidad del juego

Lovely game! It has an interesting mechanic and a very cool story. I will say the formatting of the text is a bit disorienting and I was confused on the rules a couple times while reading it. But other than that, gorgeous art and great game!

Very nice game. I'll admit that having Will and Desire refer to the dice and the stats got me a little confused at first, maybe you could've specified that you have to write them down as numbers too because I thought you had to use the dice at first. But other than that little hiccup, amazing game, very cool concept. Hope to see the other editions!

Honestly, when I started reading I thought this was gonna be a generic dungeon crawler but Oops all skeletons, however the masking a die mechanic is genius. It gives cool probability crunch, is thematically relevant and it's a very simple and physical action. Bravo!

Buen juego! Como alguien interesado en la lingüística y los conlangs siempre está bueno ver este tipo de cosas, en especial presentado así tan elegantemente. 

Me encanta la presentación y cómo está escrito! Cuando lo leí me recordó a un RPG noventoso de los Cazafantasmas que encontré una vez. Realmente le diste a la estética y el tipo de vocabulario que usaban en este tipo de cosas. Te pone bien en la actitud para jugar como monstruos de acción

Thanks for the response! I didn't expect to get one so quick. The lack of an end point was intentional, as history is more an endless sequence of events than a predetermined path forward as many think of it, although admittedly it does mean there's no real end goal in the game.

I'll be sure to check out your games later!

There you go, the printer friendly version is up

Wow, I'm surprised this still has people interested. Rn I'm a little busy but later today I'll post a printer friendly version

The Loose End table is meant more as a guide in case you are playing GM-less or are stump for inspiration. Ideally the GM would make a Loose End based on what the player is trying to do, for example if you were examining a body and failed your roll, the GM might say you found a strange skin condition instead of whatever you were hoping to find.