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I'm glad you noticed! One of my main objectives was to keep it very open-ended, in part because that's how I like my ttrpg systems, but also because I've always wanted history games to focus more on narrative cause and consequence (which is closer to how history is actually interpreted) rather than being a wargame with a "march of progress" attached, which can be very fun but it never managed to fully scratch that itch for me.

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I super get that feeling—I like 4x in concept but so many of them end up focusing too much on the military side of things which doesn't feel great, to me.