Oooh hello, a game that mixes worldbuilding and 4x??? This seems like a good time!
I do like how this is on the lighter, open ended side of things— it's not about the strategy so much as it is giving scaffolding to tell interesting stories about these nations.
Viewing post in Histories of Old and New comments
I'm glad you noticed! One of my main objectives was to keep it very open-ended, in part because that's how I like my ttrpg systems, but also because I've always wanted history games to focus more on narrative cause and consequence (which is closer to how history is actually interpreted) rather than being a wargame with a "march of progress" attached, which can be very fun but it never managed to fully scratch that itch for me.